武装突袭3

武装突袭3

29 个评价
Operation Raven [Co15]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Water
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
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829.086 KB
2015 年 8 月 22 日 上午 11:10
2015 年 8 月 28 日 下午 7:27
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Operation Raven [Co15]

描述
A group of special forces soldiers are tasked with destroying key Russian assets in order to pave the way for a full invasion. Stealth and teamwork is a must in this shadowy 15 player Co-op.



Requires:

- RHS [US & RUS]
- All in Arma Terrain Pack
23 条留言
HBFFWardog 2017 年 10 月 26 日 下午 2:20 
If this is singleplayer, I must be missing something????
Blyatman  [作者] 2016 年 1 月 26 日 上午 9:22 
Also, I released a new mission yesterday if you want to check that out also.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=608720812
Blyatman  [作者] 2016 年 1 月 26 日 上午 9:20 
Variable, this mission will work without ACE. I haven't played it in quite a while so let me know if there are any issues.
Variable 2016 年 1 月 26 日 上午 1:07 
Hi Mantup, is this the ACE free version?
Blyatman  [作者] 2015 年 11 月 30 日 上午 10:20 
Yeah, I have a ACE free version I'll upload in a bit for you.
Variable 2015 年 11 月 30 日 上午 1:20 
Thanks! Is ACE a requirement? We don't use it...
Blyatman  [作者] 2015 年 11 月 29 日 下午 5:20 
If you guys want you can check out my fav mission, should still be stable.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511262011
Blyatman  [作者] 2015 年 11 月 29 日 下午 5:16 
I have not played or updated this mission in a while & I know RHS has updated multiple times since. I'll look into it and see if it can be fixed, thanks!
デニス 2015 年 11 月 29 日 下午 3:07 
Regarding the MG Loadout, M240 gunner did have 7.62 belts but the gun was apparently 6.5 calibre when it shouldn't have been. Could be a bug on my client or RHS like Variable said and not a mission specific bug.
Variable 2015 年 11 月 29 日 下午 3:05 
immersive mission. Thanks! Looking forward for more coop no-resoawn missions from you. We had some problems with the equipement, the MG gunner had what appeared to be the wrong ammo (might be an RHS bug though).
The ending trigger didn't trigger as well.
One last thing - please please don't disable AI. The admin can disable them by himself if he wants to, no need to force it. when the AI is disabled, you can't let late joiners to JIP in, and if a guy disconnects his remaining AI dies immediately and he can't get back to the game. Also, you lose the unit's equipment unless you have a full team. So, please keep AI enabled :)