安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









You should rescale it to be smaller, make it a prop... not a park, and have a way to load this hopper funnel probably with another Prop like a conveyor belt feeding system or pipeline. Also, don't make just a grain prop, but other materials as well... (coal , iron, etc.)
Here are some examples:
http://ogrforum.ogaugerr.com/fileSendAction/fcType/0/fcOid/6498170308675286/filePointer/6498170308675301/fodoid/6498170308675293/imageType/MEDIUM/inlineImage/true/csxresourceloaderb.jpeg
http://www.boatnerd.com/news/newpictures02/Calumetd6-25-02-bv.jpg
http://www.meridianengineers.com.au/wp-content/uploads/2012/03/carina-TLO4.jpg
1) list the total TRI's count of your model (i.e. 1100 tris, or 5000 tri's etc. Ensure you refer to the dev comments about standard building/prop sizes.
2) List the texture maps you used (diffuse, normal, alpha, etc) and make sure you list the sizes (1024x1024 or 512x512 etc.)
3) For parks and other assets that have stats - it's probably a good idea to post the stats in the description or post a screen shot of the properties from the asset editor.
Thanks and hope to see more from you!