Source Filmmaker

Source Filmmaker

96 个评价
HWM Cosmetic Fixes/Improvements - Fast Suit
   
奖励
收藏
已收藏
取消收藏
Universe: Team Fortress
Model
Models: Clothing
标签: SFM
文件大小
发表于
更新日期
785.503 KB
2015 年 8 月 16 日 下午 9:24
2015 年 8 月 18 日 上午 12:46
3 项改动说明 ( 查看 )

订阅以下载
HWM Cosmetic Fixes/Improvements - Fast Suit

描述
This addon adds custom models made to REDUCE clipping when using SFM's HWM models with specific cosmetics.

The cosmetics fixed/improved in the pack are the Fast Learner and the Xeno Suit

Clipping is UNAVOIDABLE (Thanks to Valve's "Optimizations"), this addon simply reduces the clipping by a lot. You'll have to pull off some perspective tricks with renders to "Remove" the clipping errors. As for animators, you'll just have to deal with them.

If you want to use the Xeno Suit with one of your renders/animations, you'll have to do a few things to make it looks good:




Finger Fix:

I tried my best, but the clipping on the custom fingers are excessive. Just follow these steps to fix it:

1. Add your HWM Scout model (Scout1)
2. Add your HWM Xeno Suit model and link it like you would any other cosmetic item
3. Duplicate your HWM Scout model (Scout2)
4. Make Scout1 invisible, but not hidden (Not shown in Viewport, but shown in List)
5. Unlink all of Scout2's fingers (except for his thumbs)
6. Add scale transforms to each of the base finger bones (ex: bip_index_0_r) and set them to 0
7. Add scale transforms to bip_thumb_2_R/L, and scale/position them as needed
8. Make Scout2 hidden, but not invisible (Not shown in list, but shown in Viewport)
9. Pose/Animate using Scout1's skeleton

Wrist Fix:

Currently, I am trying to get the helper bone data for the HWM Scout (rotates certain bones while rotating others, Ex: rotates hlp_forearm_R while you rotate bip_hand_R). Until then, you'll have to manually pose the hlp_forearm_L/R bones

1. Add your HWM Scout model (Scout1)
2. Add your HWM Xeno Suit model (Ai_legs1) and link it like you would any other cosmetic item
2b. If you linked it by just dragging Scout1 onto ai_legs1, expand ai_legs1 and find hlp_forearm_L/R under "Unknown" and use the "Default" Slider to fix them
3. Pose/animate Scout1
4. Rotate hlp_forearm_L/R as needed

Includes:
workshop\player\items\scout\ai_legs\ai_legs_hwm.mdl
player\items\scout\scout_prep_shirt_hwm.mdl
15 条留言
Xenomorph 2018 年 2 月 20 日 下午 2:11 
10/10
Nez 2017 年 8 月 16 日 上午 4:24 
My friend, may you have a long and fruitful life
Dakota 2017 年 4 月 10 日 下午 7:57 
Scout: AHHHHHHH!!! The Xeno scout AKA Me: I ONLY WANT TO BE FRIENDS! ;-;
Kidviper 2016 年 7 月 2 日 上午 3:15 
May I make a suggestion if you take any?
vDomz 2016 年 5 月 31 日 下午 1:42 
How do I use this, sorry I'm really new to SFM.
Skilled Fish | The One And Only 2015 年 11 月 17 日 下午 5:24 
Your a bloody god
TheUnpro 2015 年 10 月 22 日 下午 6:45 
the xeno suit is still buggy
PeachieOs(library) 2015 年 9 月 9 日 下午 5:50 
okay well I managed to fix the perspective clipping by moving the root transfrom into the shot, and since it's already locked to the scout model, it won't physically move.
PeachieOs(library) 2015 年 9 月 3 日 下午 7:11 
DAMN THIS STUPID FUCKING CLIPPING TO HELL. FUCK MY LIFE
SeroRonin  [作者] 2015 年 8 月 18 日 上午 12:47 
I accidentally added an older version of the Xeno Suit when uploading. It should be fixed, but you'll have to add it into your scene again.