Insurgency

Insurgency

60 个评价
the_raid_coop_ws
   
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Maps (co-op): Checkpoint, Hunt
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更新日期
64.282 MB
2015 年 8 月 1 日 上午 5:53
2015 年 8 月 19 日 上午 10:44
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the_raid_coop_ws

描述
Take your squad and clear an insurgent stronghold. You'll be facing intense close quarters combat, so work as a team and watch your squad mate's back. We're getting reports that the insurgents have access to breaching charges, so be prepared for anything.
32 条留言
°§hªwÑéë· 2018 年 5 月 5 日 下午 9:59 
After the May update the map is not working
Gizmo 2018 年 1 月 16 日 上午 6:37 
Has nav_mesh, supports checkpoint and hunt modes.
76561198059631446 2016 年 4 月 24 日 下午 1:45 
GiZ - could you share your AI tweaks for this map?
This_Idiot_Games 2016 年 3 月 20 日 上午 9:08 
Love this map, I'm just tweaking the AI nav for checkpoint, as the bots often get stuck on the wrong floor and/or behind walls.
[729] jetsam 2015 年 10 月 31 日 上午 3:15 
the_raid_coop_ws.txt line62 - missing " at endline:
"origin" "7490 -13409 502
Mamba 2015 年 8 月 25 日 下午 12:35 
Ah...that explains it, kinda like Microsoft's "This behavior is by design". :steamfacepalm:
Some maps I can go make coffee while waiting on that final CA, always wondered about that.
Chief-C  [作者] 2015 年 8 月 25 日 下午 12:30 
I see your point, but I'm afraid I can't add spawnpoints. By game design, the final counterattack comes from the spawnpoint two previous from the end. So, the bots are spawning on the third floor and running to the roof. I'll give it some thought and see if I can open some additional access routes and remove bottlenecks.
Mamba 2015 年 8 月 25 日 上午 9:27 
We like this map a lot, but the finale is disappointing. Takes the bots forever to find their way to the roof and too easy to camp them at the stairs. Maybe add roof spawn points?
Chief-C  [作者] 2015 年 8 月 20 日 上午 5:45 
I went into the OTF server and it had the old version of the map as well. It would not download the new update. I finally copied the subscribed version on my PC to the server to get it updated.