Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Cyrene et Cyprus
   
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标签: mod, Units
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193.895 KB
2015 年 7 月 23 日 上午 3:00
2023 年 2 月 20 日 下午 5:01
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Cyrene et Cyprus

描述
Hello, this is my fourth unit mod, which adds 5 Vanilla-Units and 4 new Units to Cyrenaica and 2 Vanilla-Units and 3 new Units for Cyprus.

The 5 Vanilla Units for Cyrenaica are:

-Militia Hoplites
-Pikemen
-Peltasts
-Assault Tetreres - Thureos Spears
-Assault Hexeres - Karian Axemen

The 4 new units for Cyrenaica are:

-Cyrenaican Hoplites (medium spear, recruitable from Holosideros Barracks,Level 2)
-Cyrenaican-Libyan Thorax Swordsmen (medium sword, recruitable from Hoplite Barracks, Level 3)
-Cyrenaican Hippeis Lancers (medium shock cav, recruitable from Royal Barracks, Level 4)
-Cyrenaican Nasamon Mercenary Archers (medium archers, recruitable from Periokos Camp, Level 2)

The 2 Vanilla Units for Cyprus are:

-Militia Hoplites
-Hoplites

The 3 new units for Cyprus are:

-Karian Scale Spearmen(medium spear, recruitable from Holosideros Barracks,Level 2)
-Missile Trieres - Cypriot Epibates (recruitable from Shipwright, Level 2)
-Scorpion Trieres - Cypriot Epibates (recruitable from Shipwright, Level 2)

The Stats are developed on Vanilla stats and should fit perfect to Vanilla.

This is a semihistorical Mod, based on Vanillastyle, but i tried to make it historical to my knowledge as possible.

You will an All factions playable-Mod to use this units by yourself.

I would thank:

-CA for the vanilla game and the assembly kit

-Sebidee for his great modding tutorial

- BoyaWho? for some of his unit icons.

Enjoy and if you like please rate. ;)

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29.07.2015:

Pursuit Trihemiolia - Cypriot Epibates added (recruitable from Greek Trade port, Level 2)
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Cypriot Epibates are now recruitable from Military Port Level, Level 2
55 条留言
M.I.B.  [作者] 2023 年 2 月 20 日 下午 5:04 
Fixed a wrong entry in the databank of the mod.
KLOSE 2022 年 4 月 15 日 下午 4:24 
ohh i see u doing good work. btw i try cyrene now looks great whit u mod (love from libya):steamhappy:
M.I.B.  [作者] 2022 年 4 月 15 日 下午 1:14 
Thanks.

Sorry, not possible without changing the startposition data, as Cyrene and Prolemaic Empire share one military group.

I have added all units, which are somewhat historical plausible, but no other additions are planned.

I'm working on RL stuff and other R 2 mods.

But this mod is finished.
KLOSE 2022 年 4 月 15 日 下午 1:00 
can u add more army to cyrene (greek units). and delete egypt units. :steamthumbsup:
KLOSE 2022 年 4 月 15 日 下午 12:54 
best mod <3:lunar2020hearteyesrabbit:
M.I.B.  [作者] 2021 年 4 月 21 日 上午 11:42 
Thank you.

Its possible, but i wouldn't do that, as i have no permission and mod conflicts are always a possibility and i'm working on other Rome II projects.
Aslan Ponto 2021 年 4 月 21 日 上午 10:45 
First of all, thank you for your work and effort creating your mods, it´s the modding community who keep this game alive. Would it be possible to merge Sebidee´s overhaul roster expansion with an overhaul of yours?

Thanks in advance.
M.I.B.  [作者] 2020 年 11 月 7 日 下午 6:02 
I know but some AI Mods include also recruitment changes.
WolfgangKrauser 2020 年 11 月 7 日 下午 3:43 
I don't understand the first sentence. You do understand that the AI mod itself does not include units, correct.
M.I.B.  [作者] 2020 年 11 月 7 日 下午 3:21 
Well, the AI-mod should better not include which units the AI will primarily recruit.

Custom units will also only rarely recruited, if they can only be recruited in high tier buildings, as these need resource to be constructed.