Source Filmmaker

Source Filmmaker

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Utah Teapot
   
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Universe: Original IP
Model
Models: Indoor
标签: SFM
文件大小
发表于
1.179 MB
2015 年 7 月 22 日 上午 4:53
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Utah Teapot

描述
Martin Newell's iconic teapot model from the 70's!

Includes a couple of bones for fun, as well as a vibrant custom lightwarp.

Default color is white and you can color it with this script:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=216446685

The reflections are a little different than the preview picture, because I originally was using one of Hyperchaotix's cubemaps. Now the reflections are based on the map you're in.

Includes:
utah_teapot.mdl
13 条留言
J5Boom 2 月 21 日 下午 7:11 
Why didn't get this model in the first place?
NoiBear 2020 年 6 月 21 日 上午 2:50 
3ds Max tea
FreeMau 2015 年 8 月 12 日 上午 6:49 
oh right ok :steamhappy:
LandyRS  [作者] 2015 年 8 月 11 日 上午 9:21 
The original model was created at the University of Utah
FreeMau 2015 年 8 月 10 日 下午 10:26 
the name confuses me but mostly cause im from utah XD
Nonhuman 2015 年 8 月 1 日 上午 6:19 
one model to rule all
Nefnoj 2015 年 7 月 24 日 下午 6:17 
Haha, I disagree, making models is super fun. Then again, that's probably because it's all I know, while you're good at the Source porting stuff.
LandyRS  [作者] 2015 年 7 月 24 日 下午 6:11 
Yeah, not a lot of SFM users actually make their own models. I wouldn't blame them either, since making models is a lot harder than some people think.
Nefnoj 2015 年 7 月 24 日 下午 6:08 
I've tried a few times to port Source Engine models. Failed every time. Grumble.
LandyRS  [作者] 2015 年 7 月 24 日 下午 6:05 
Not everybody knows how to make a Source Engine model.

In fact, you could use a similar argument against people who port models from other games, as well.