Team Fortress 2

Team Fortress 2

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Riverbed (King of the Hill) [BETA]
   
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游戏模式: 山丘之王
文件大小
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6.471 MB
2015 年 7 月 14 日 下午 8:25
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Riverbed (King of the Hill) [BETA]

描述
River Rumbles
Two opposing trainyards seperated by a big river. Be careful not to fall in - you can be thrown out into the ocean below!

What's special about riverbed?
This KOTH map is centered around a flowing river. I have been working on this on and off for a long time - but now, I have it done! (to an extent). The spawns are a bit generic right now, but it's competent at it's current state.

[Fair Warning - This map isn't optimized very well at the moment - so beware of low framerates if you're playing on a weak PC.]

Why Beta?
I am calling this beta, because I want some feedback on design before I go around calling this a finished thing - so leave feedback on the design!

Any plans for other gametypes for this map?
Right now, it's a KOTH map - but I have a working version that is CP. I'll pack that in later on.

How to Play:
After subscribing and letting it download, navigate to steam/steamapps/workshop/content/440 and copy the bsp file there over to common/team fortress 2/tf/maps

BOTS:
If bots aren't working, open console, and type
sv_cheats 1
then
nav_generate

Wanna use it in SFM?
go subscribe here
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=482971463


Features:
-A Flowing River Hazard
-Two Similar (not Identical) trainyards
-Two identical spawns
-Player Clips to prevent exploits
-func_nobuilds to prevent harmful sentry/dispenser spots

TODO:
-Optomize better
-Fancy up the inside of spawn

leave feedback! and expect updates gradually
13 条留言
saltliam 6 月 6 日 下午 2:39 
shows up in INTERLOPER 1 in one of the demos (lol)
just some troglodyte 2020 年 12 月 12 日 上午 10:18 
neat
Anomi  [作者] 2019 年 8 月 13 日 上午 10:03 
haha, I'm glad you got some enjoyment out of it
dmsalternate 2019 年 8 月 13 日 上午 9:53 
Man, I remember downloading this and then just binging this map for hours against bots. It was super fun. Makes me wish I had more free time nowadays... :3
Akemi 2016 年 1 月 24 日 上午 2:31 
Well, i found a few bugs in the map while testing it.
1: as you get to the end of the waterfall and your about to be chucked off the cliff, move in a 90* Direction and go the opposite way the wave is facing, there you can survive the waterfall.

2: When red capped the point, the pad went red, however, as BLU capped it, the pad stayed red.

hope this helps
GAMEkid2012@schools.mi.k6.edu 2015 年 7 月 26 日 下午 8:15 
Nice, looks quite a bit like 2fort
ember 2015 年 7 月 19 日 下午 1:54 
No problem! I need something to keep my english skills in line while I'm off school, so. :P

I've found that ever since playing CSGO it becomes easier to notice things like lines of sight and lines of fire. I can't wait to see how the map turns out. :3
Anomi  [作者] 2015 年 7 月 19 日 下午 1:42 
wow, @NoteSwift, that's amazing!

A huge, detailed critique is greatly appreciated for something like this. Thanks for taking the time to comb through the map! I'll get working on some changes that I agree with, such as your opinion on the sniper-friendlyness. Honestly that was a worry of mine, but I couldn't really test that out because I couldn't playtest this with real players.

anyway, thanks for taking this much time on my map! really appreciate it
ember 2015 年 7 月 19 日 上午 10:23 
I wrote a full map critique and took screenshots to accompany it.

http://becomebirdflyaway.tumblr.com/private/124498762351/tumblr_nrqtcyl58F1uwnprt
Jess-c 2015 年 7 月 18 日 上午 11:59 
I really like this map!