Source Filmmaker

Source Filmmaker

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Operator's Earpiece V2
   
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Universe: Team Fortress
Model
Models: Clothing
标签: SFM
文件大小
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更新日期
1.444 MB
2015 年 7 月 13 日 下午 3:53
2015 年 8 月 19 日 下午 1:28
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Operator's Earpiece V2

在 Astute 的 1 个合集中
"Observer" Spy Set SFM Assets
12 件物品
描述
This is the SFM version of my TF2 workshop submission: The "Operator's Earpiece"

It's a old school hands-free headphone for the Spy's left ear. It's styled after retro earpieces used in spy/action movies with Secret Service, FBI, or general G-Men types. Like most misc items, it supports painting.


Notes


-Utilizes $alphatest in its material for the cord wrapping effect. This may cause abnormal behavior when using $cloakfactor.

-Paintable


Includes:
player\items\spy\m_spy_earpiece\m_spy_earpiece_sfm.mdl


Links






10 条留言
kolanjijordan 2024 年 1 月 6 日 下午 9:32 
It's not working for me
76561198805846687 2019 年 5 月 12 日 上午 11:03 
"General G-Men types."













Tell me...








Spy was really G-Man the whole time?
screwJelly 2016 年 10 月 9 日 下午 5:39 
this'll be great for my archie render!
Friend 2016 年 7 月 3 日 下午 12:22 
=3333333333
SecretPlonka 2015 年 8 月 19 日 下午 2:19 
Oh that's great! Thanks :)
Astute  [作者] 2015 年 8 月 19 日 下午 1:31 
@Alice, I actually ran into the issue when I was testing it initially. If you look at the material files, it should have a flag for ticking ambient occlusion on and off. By itself, the AO bleeding is very evident, but when close to the Spy's neck, this issue is practically nonexistant(or so I thought). I opted to leave the ambient occlusion ticked on for release.

But you do have a point, there are still scenarios where AO will still bleed through. I'll push out a change to tick the ambient occlusion off by default. If anyone wants it back, just renable it in the material files.

Alternatively, you can also turn off phong if you want both transparency and AO.
SecretPlonka 2015 年 8 月 19 日 上午 3:01 
Done and fixed it :) Thanks. (Isn't there a way for you to fix it though, so it works by default in SFM?)
Astute  [作者] 2015 年 8 月 18 日 下午 1:24 
@Alice, this is likely due to the SSAO ambient occlusion in SFM. You could try disabling alphatest via Override Materials, and instead add $transparent to the model's materials. Adding $BaseAlphaPhongMask might also have some effect on AO/Transparency.
SecretPlonka 2015 年 8 月 18 日 上午 11:50 
Great model, but it's transparent for me :(
ProfDrew 2015 年 7 月 20 日 上午 2:17 
"May I borrow your earpiece? This is scout, rainbows make me cry, over!"
Sorry...I had to