Source Filmmaker

Source Filmmaker

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(Beta particle) Self-generating blob
   
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Particle
标签: SFM
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1.848 KB
2015 年 7 月 12 日 上午 12:39
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(Beta particle) Self-generating blob

描述
I regret uploading this. Sorry for the diagonal line in the preview picture and video, this was caused by an outdated graphics card. I hope you all find a use for this thing I randomly made!

Includes:
theblob.pcf
61 条留言
♥♥♥-eria Country adsministration 2024 年 11 月 11 日 下午 4:21 
I found way to make this blob have water texture.
You should go into Edit particle system definition - in system properties slide down and find "material" button. It has 3 points - press it, and you will open tab with materials from your sfm directory. now you could find any material you want, and water too. I have a lot of addons, so i found some water. but if you dont - try to find hl2 or tf2 water materials. I will investigate more what i could do, so feel free to ask me all you want(not abut ♥♥♥ kingdom plz)
♥♥♥-eria Country adsministration 2024 年 11 月 11 日 下午 4:05 
Foooook i wish it was recumm...lorable ... Its really awesome for liquid simulation, and i need water. but this white color will not be accepted by youtube guidelines=(
dashtheman 2024 年 8 月 23 日 下午 7:42 
coom
M9ffinD4ck8r 2024 年 8 月 11 日 下午 2:16 
c u m
ChLoe Scott 2024 年 8 月 9 日 上午 1:12 
scout's hole is not gonna be the same after this
Adaho 2024 年 7 月 28 日 上午 3:48 
this is my kingdom come this is my kingdom come
Erlking Heathcliff 2023 年 9 月 24 日 下午 6:51 
this is my kingdom ♥♥♥
Mr. Egg :3 2022 年 11 月 24 日 下午 7:00 
would be perfect if i could recolor it. Wanted to use it for a Bendy and the ink machine project
(on KBM)(monitor off)(30hz)  [作者] 2022 年 11 月 8 日 下午 1:08 
I'd imagine you'd have to view the png it uses to render in gcfscape and change the color of the material there or in some other external program
(on KBM)(monitor off)(30hz)  [作者] 2022 年 11 月 8 日 下午 1:04 
I've tried to color it, but it won't color. The png it uses is a specific material that generated like that and for some reason wasn't colorable in the particle editor