Portal 2
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gLASS pRISON zERO 1
   
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11.773 MB
2015 年 7 月 11 日 下午 2:05
2015 年 7 月 13 日 上午 3:32
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gLASS pRISON zERO 1

在 SpriteYeti 的 1 个合集中
Sub Zero Expanded
8 件物品
描述
Work in progress, testing a different style for my maps, using Valves Hammer.
3 条留言
KyloX 2015 年 8 月 24 日 上午 5:02 
The optimization is horrible, the moment I step insde the map, the amount of lag is quite huge for a such a small map.
From the first view, I can tell this is one of your first hammer maps and it is a testing map, which is something mappers usually keep it to themselfs as well... it is a testing map, it is where you play around with things.

I would recommend looking up some tutorials (basics, lighitng, cubemaps and so on) and some info for optimization.

Good luck
SpriteYeti  [作者] 2015 年 7 月 11 日 下午 11:45 
In the Hammer editor, I've been using the prop squarebeam_off.mdl for the tile frame, then I added square tiles with a floor texture and twisted them to try and create a destructed look. I twisted the glass walls the same.
Logan 2015 年 7 月 11 日 下午 2:21 
what did you use to make this test