Natural Selection 2

Natural Selection 2

评价数不足
ns2_TinCans_Station
   
奖励
收藏
已收藏
取消收藏
Modification: Map
文件大小
发表于
更新日期
12.061 MB
2015 年 7 月 11 日 上午 10:09
2020 年 8 月 14 日 上午 3:27
173 项改动说明 ( 查看 )

订阅以下载
ns2_TinCans_Station

描述
ns2_TinCans_Station - publish id = 1c9636c4 TinCans_Station TinCan
4 条留言
Schrödinger's Katz 2016 年 12 月 9 日 下午 2:49 
Beside having some fps drops on the map, and neo being too easily ARC-able from agent brown it is a nice map. The pathing is working pretty well too I have not seen bots stuck on it so far, nice work.
. 2016 年 12 月 4 日 上午 7:13 
How come I haven't played this map before? I need.
TinCan  [作者] 2016 年 7 月 9 日 上午 2:23 
Thanks for the comments Wise, I really appreciate it. I updated the map and think I addressed most all of your points and cleaned the level up a bunch. The thing is really starting to look like a real map.
GigaKaren 2016 年 7 月 3 日 下午 7:22 
Review of ns2_TinCans_Station - version July 2

-make the vents wider so lifeforms can pass eachother (use the size of the vent entrance prop with the orange lights)
-add ambient sound entities to all rooms (example: agent smith, tank)
-add alot more props for hiding
-add more dark areas for hiding
-add all vents to the vent layer
-add cinematics (example: the showers)
-stairs are usually better as props not geo
-light props in Agent Jones are not flush to the wall
-on the spotlights, use the atmospheric feature (try 0.05)
-use reflection propes (try 0.05)
-use the CommanderInvisible group to hide geometry in the ceilings. Easy way to do this is look at a room from the X direction and highlight the top half of the room, unhighlight any bottom half geometry that gets selected by accedent, then add whats selected to this group.
-some props need to be set to Comander Alpha 0 (example: leautenant)

Overall: good layout, constant, appears map ready, but do these things first.