安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









░░░░░░░░█░░█
░░░░░░░█░░░█
░░░░░░█░░░░█
███▄▄█░░░░░███▄
▓▓█░░░░ Valve ░░░█
▓▓█░░░░ Add This ░█
▓▓█░░░░ Please ░░█
▓▓█░░░░ as an ░░█
▓▓█░░ official Map! ░█
▓▓█░░░░░░░░░░░█
1) mark entrances in a way that is obvious, thus helping new players navigate through and avoid the maze feeling, f.e with colored stripes around the entrances, stronger distinctive lighting or obvious symbols;
2) improve the artificial lights by using light decals, creating interesting shadows and helping navigation
3) add an additional color to the palette for indications and to enrich the whole experience
4) create a distinctive atmosphere for each bombsite so players have it easier for callouts and enjoy a better experience, lights may help
5) Story telling is weak, you can have a stronger theme just by adding a few visual clues about what is going on.
I know it has been long since you published it (I haven't been here for a while), but whether you consider changes or not, the overall experience of this map is really nice, congratulations!