武装突袭3

武装突袭3

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ZGM / MCC - Tactical Zargabad - RHS
   
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Data Type: Scenario
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
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218.618 KB
2015 年 6 月 8 日 上午 7:05
2015 年 11 月 19 日 下午 7:55
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ZGM / MCC - Tactical Zargabad - RHS

描述
The Ultimate Zeus / MCC Template for Zargabad.

Mission Features:

Vanilla / Standard Mission Features:

- 81 player slots spread over 3 factions + Zeus for most missions.
- Admin has option to lock to 1st person only in the mission parameters regardless of game difficulty.
- Initial Spawns are set to random. No need to log in as Zeus for MCC players, initial spawns will be created automatically. Or you can log in as Zeus and set initial spawns the option is left to you.
- All mods and addons allowed. You can run any additional mods you like.
- 60 second Respawn time for infantry, 120 second respawn time for vehicles to punish death a little bit more.
- Mission features US Army, Russian Forces and Insurgents from RHS Escalation
- Custom GAIA Artificial Intelligence settings to give a good challenge without being overpowered or too stupid.
- Clean User Interface, all unnecessary icons, UI features have been disabled and streamlined for a more slick and immersive experience.
- Full ACE 3, Task Force Arrowhead Radio and ACRE 2 compatibility
- Roles are locked in the lobby screen, only medics can use medkit, only engineers can repair vehicles etc.



ACE 3 Specific Features: (for those running the optional ACE 3 addon these are mission features exclusive to these users)

- Players respawn with the gear they died in, for spec ops and games where a base of operations might not be available.
- Dynamic weather, wind and ballistics settings.
- Custom lock picking settings for a more realistic lock picking experience.
- Basic Medical System and Advanced Medical System missions included.
- Exclusive compatibility with the Tactical Maps Advanced missions featuring advanced settings for medical, wounding, ballistics, explosives, wind, lock picking, vehicle repair etc.
- Roles are locked at lobby selection. Medics bandage faster and can use Epi Pen and Blood Bags, Engineers can repair vehicles, Explosive Specialists or EOD specialists get bonuses in regards to setting and defusing explosives.



Task Force Arrow Head Radio Specific Features: (for those running the optional TFAR addon these are mission features exclusive to these users)

- All squad members have same radio and frequency by default, teams just select what channel they want on the num pad and all players will be automatically synced up. No messing around with radios trying to get the right frequencies.
- Group leaders will not spawn with a long range radio, preventing dropping backpack on respawn.
- Set a channel in your teamspeak somewhere spelt exactly 'TaskForceRadio' with password '123' to enable hardcore Task Force Radio mode. Believe me this is well worth checking out.



ACRE 2 Specific Features: (for those running the optional ACRE 2 addon these are mission features exclusive to these users)

- Full Standard ACRE 2 functionality and compatibility.


For More Information Please Check Out:
https://forums.bistudio.com/topic/179749-tactical-map-pack-the-ultimate-zeus-mcc-template-missions-rhs/

Required Addons:

- All In ArmA Terrain Pack: http://www.armaholic.com/page.php?id=26682
- RHS: Escalation: http://www.rhsmods.org/
- Community Based Addons (CBA_A3): www.armaholic.com/page.php?id=18767
- MCC Sandbox A3: www.armaholic.com/page.php?id=19580

Recommended But Not Mandatory Addons:

- Advanced Combat Environment (ACE3): http://ace3mod.com/
- TaskForce Arrowhead Radio: http://radio.task-force.ru/en/
OR
- ACRE 2: http://www.armaholic.com/page.php?id=19324
1 条留言
Oatis 2017 年 1 月 26 日 下午 8:13 
Hey Rekk, is this updated for Cup Core/Terrains??