Cities: Skylines

Cities: Skylines

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GD stacked 6Fwy switcher
   
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Assets: Park
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1.074 MB
2015 年 5 月 29 日 下午 3:23
2015 年 9 月 29 日 下午 5:44
4 项改动说明 ( 查看 )

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GD stacked 6Fwy switcher

在 GordonDry 的 1 个合集中
GD stacked freeway assets
37 件物品
描述
This is part 26 of a collection of stacked freeway assets.
It's free placeable.

The direction is oriented at the lane arrows of the top level.
On left hand drive maps (LHD) the orientation is inverted.

The top level of the stacked 6-freeway goes down and the bottom level goes up.

GD stacked 6Fwy switcher is a 16 units (128m) long and 8 units (64m) wide 'Intersection' asset that you can place in game and NOT in the map editor.

Before you place an item into the game you have to toggle the 'NoPillars' mod to 'Floating'.
Afterwards you can toggle it to 'Pillars' again.

Because actually I didn't find a workaround to make assets like this snapable to each other, you have to place one, attach a piece of 6-lane one way road at top level that is exactly 3 units (24m) long (You need to toggle 'AdvancedRoadAnarchy' on), then attach the next asset.
Afterwards you can easily connect the bottom level of the both assets. Toggle the direction with the road upgrade tool by right-click if necessary.

You can also just place the assets next to each other by eyeball and connect them afterwards with 6-lane one way road with grass segments.

On both ends of the connector are nodes where you can connect ramps.

The street lamp posts of the bottom level stick inside the concrete of the top level, but they don't come through.
As long as there are no custom roads without these lamp posts which is also available in the map editor it's just like that.

*You need the mod 'NoPillars' by some danny:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=409073164
or
NoPillars ( v1.1 & European Buildings Unlocker compatible ) by BloodyPenguin
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=463845891

You also need the necessary props:
'gate pillar prop [1-elevated 4tile width]' by duck clogs -> http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=448912201
'side pillar prop [1-elevated 2tile width]' by duck clogs -> http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=448910008

If you can't place the asset you may flatten that area with the 'Terraform Tool' by rollo:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=411095553

If that doesn't work for you or you don't want to flatten the area, use the mod 'Configurable slope limiter' by b.fokke:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=440635326
Press Left-Shift while trying to place the asset and it should be placeable.

If that also doesn't work for you try it with
'RoadAnarchy' by emf:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=418556522
or 'AdvancedRoadAnarchy' by northfacts:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=433567230
or the new fork of 'Road Anarchy' that also replaces 'Fine Road Heights' by japa
-> 'Enhanced Road Heights' by WeWill GrokU:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=448434637

'RoadAnarchy' and 'Enhanced Road Heights' are toggled on by default and you can toggle them off/on in game by pressing 'L'.
'AdvancedRoadAnarchy' is toggled off by default and you can toggle it on/off by pressing 'L' and you get a visual feedback.

I recommend 'AdvancedRoadAnarchy'.

Total size: 16x8
Build cost: 29,000
Maintenance cost: 275
Power consumption: 32 KW
Creates a little more sewage!
Creates a little more garbage!
1 条留言
GordonDry  [作者] 2015 年 5 月 30 日 下午 4:21 
changed position of asset thumbnail, it's now in roads / intersections
the thumbnails of all my assets are now sorted by number inside the collection