Star Ruler 2

Star Ruler 2

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MEM Mega Economy Mod
   
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2015 年 5 月 24 日 下午 2:55
2015 年 6 月 6 日 下午 1:42
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MEM Mega Economy Mod

描述
Add new planetary buildings :

• Clones Factory : Increases planet maximum population by 10.
• Planetary Fusion Reactor : Gives 2 energy generation.
• Imperial Government :
Increases loyalty of the planet by 20.
Increases Labor by 50.
Increases Defense by 10.
Increases Energy + Research + FTL by 1.
• Planetary Laser : The Laser deals 250 Damage every 1 seconds at 1500 range.
• Planetary Tier 1 Processing Plant
• Planetary Tier 2 Processing Plant

Add new Orbitals:
• Babylon 5 Station

Star Children
• Orbital Energy Core
• Orbital Farm Grain
• Orbital Farm Water
• Orbital Iron Factory
• Orbital Research Core
• Orbital Reactor Tier 1
• Orbital Reactor Tier 2
10 条留言
goon high command 2016 年 5 月 14 日 上午 8:41 
YOU BROKE MY GAME!!!!
jvt 2016 年 5 月 1 日 上午 10:17 
Does this mod work with 2.x.x versions?
gobbibomb 2016 年 3 月 12 日 上午 4:13 
Please, set 0 labor for metropolis
Mr Blue 2015 年 9 月 3 日 上午 1:27 
star childern orbital didnt work.
Dunestyler 2015 年 6 月 29 日 上午 3:37 
hey there.
great mod.

but I've got a question: I've tried creating a StarChildren-like lifestyle trait with motherships producing considerable income (in about everything).
problem is, that neither the new hull I use for it, nor the design that should be spawned at the beginning of the game, show up. so if I try it, I lose the instant I start the game. do you know what could be the reason for that?
that aside: is there a way to give ships an ore cost/requirement? and if so, how would I do that?
ChesedNeb 2015 年 5 月 27 日 下午 11:22 
so Ironically, this mods breaks the economy and may make you overpowered......


10/10 IGN
Dalo Lorn 2015 年 5 月 25 日 上午 4:06 
Oh, and I forgot to mention that despite the repeated presence of the Nylli in the logo, there really isn't much being changed about the Nylli - their FTL storage orbital now generates +1 FTL, but that's it.
Dalo Lorn 2015 年 5 月 25 日 上午 4:05 
Well... this is a mess. A really, really big one.

There's a couple of interesting ideas that I need to check if they actually work, like orbitals which seem to generate exportable resources. But then there's these ludicrous things like terraforming a planet to have Unobtanium or a Local Asteroid Field. Or an Ancient City! You can also 'mine' Slave Labor or Synthetics (which, by the way, are completely useless, which is why they were removed from the game in the first place) from asteroids!

And don't even get me started on the metric tons of stuff that I haven't even figured out what shamanistik has or hasn't changed.
Dalo Lorn 2015 年 5 月 25 日 上午 1:46 
I completely agree with reaper.
ChesedNeb 2015 年 5 月 24 日 下午 4:31 
can you provide a description detailing what this mod does