Cities: Skylines

Cities: Skylines

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RC.Shape.01.13 Hexa
   
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Assets: Intersection
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2015 年 5 月 19 日 上午 11:03
2015 年 5 月 23 日 下午 3:16
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RC.Shape.01.13 Hexa

在 ÐC 的 1 个合集中
Road Construction Assets
22 件物品
描述
created on patch 1.1.0b

- this shape can be used like a Swiss-Knife. some examples if used correctly :
- every shape which has repeatable 30° / 60° / 120° / 150° angles like hexa, octa....
- splitting grid to 0.5 when you need the center of an uneven tile number
- getting square angle on every through 30° partable angled road when some mods decline the service and space is used error comes up
- more accurate for alignment then mods especially when using assets over a large area in a row and stored grids are uneven between them. for example i use this when mods start with .x degree off or adding that magic +1m on measurement which are just caused by counting over different centered grids/roads

- includes custom tooltip, thumb (default, hover, focus, pressed), snapshot
- 4x4 road version
- 9 tiles space
- 100% accurate height and angle

H12 2x4 road version (not really needed, u can create easy your own xx space asset):
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=445558586

H11 2x2 road version (not really needed, u can create easy your own xx space asset):
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=445553489

1 条留言
kelmenwong 2015 年 5 月 22 日 下午 11:29 
u have uploaded multiple ***separate*** version