Garry's Mod

Garry's Mod

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Permanent Jump Pad System
   
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素材类型: 插件
插件类型: 工具
插件标签: 建筑
文件大小
发表于
1.526 KB
2015 年 5 月 8 日 上午 12:43
1 项改动说明 ( 查看 )

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Permanent Jump Pad System

描述
**Credits for the jump pad entity and STool go to HighVoltage. This system will work with and ONLY with his jump pads.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=431422041

***CONSOLE COMMANDS REFERENCE***
JumpPads_Save --> Saves all currently spawned jump pads to be permanent.
JumpPads_Reload --> Resets all permanent jump pads without cleaning up.
JumpPads_REMOVEALL --> Removes all jump pads, both permanent and player-spawned.

-All console commands must be executed through RCON as a superadmin or via command line.
************

This is a system which allows you to have permanent jump pads on your server without having to edit them into the map.

Features:
-Saves all jump pad settings. This means position, model, effect color, target position, sound, etc.
-Supports servers that use multiple maps.
-Compatible with FPP and SPP.
-Retains jump pads during server cleanup

How to use:
First, make sure that nobody is placing any jump pads that they aren't supposed to. If someone spawns a jump pad where it isn't supposed to be and you save, that jump pad will be included!
Once everyone is done setting up jump pads, make sure you have superadmin rank or otherwise have access to console or RCON. Then run the following console command via RCON:
JumpPads_Save
This will save your jump pad placement data to garrysmod/data/saved_jumppads/<MAPNAME>__jumppads.txt.
Then, either restart, cleanup, or type
JumpPads_Reload
to apply the settings instantly. The jump pads will be there the next time the server restarts, and will be prop protected and frozen/welded in place.

If you make a mistake and you save, don't worry! Just delete or change any jump pads that you screwed up and use the JumpPads_Save command again.
If you want to get rid of the permanent jump pads, either delete the <MAPNAME>__jumppads.txt file from the server folder, or type
JumpPads_REMOVEALL
followed by JumpPads_Save.

If for any reason you need to respawn or reset the jump pads (such as the jump pads being blown up by ACF) and don't want to clean up, just type
JumpPads_Reload
into RCON.

That's pretty much it! Enjoy.
8 条留言
Alien31 2017 年 9 月 9 日 上午 9:43 
vcollide_wireframe 1 on thumbnail fss
BFG  [作者] 2016 年 11 月 11 日 上午 12:45 
@Glen
Yeah he updated it so that persistence now works with jumppads and particles got changed
🔻Anderson 2016 年 11 月 4 日 上午 5:05 
Particle effect types never save
MrT1n7 2015 年 8 月 18 日 上午 3:16 
Where is the Speed pad?
Mike 2015 年 6 月 10 日 上午 8:20 
After a cleanup the particles stop working
Aestareth 2015 年 5 月 9 日 上午 5:04 
FINALLY
Agnes Tachyon 2015 年 5 月 9 日 上午 1:45 
Excuse me, but may we have files for some maps? Like for the Quake maps, or on maps like bigcity, construct, etc. but as separate download or included with the download? Just a suggestion..
gavin 2015 年 5 月 8 日 上午 6:27 
now place some down on the server