安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










However, I have one rule, if you use them in anything published on the Steam Workshop or Youtube or any other public website, you have to put a link to the original and say where you got it.
1. Projectors were altered a while back and now don't work if the projection's yaw, pitch and roll are changed. Both the torpedo and ship BP must be changed.
2. You can no longer build on a merge block because the fixing point was removed. Not sure how to fix this, may have to wait for patch.
3. Welder range was nerfed, so the welders may not build all the blocks. This needs to be reverted by Keen or more Welders added to ship.
4. Timers were altered and no longer remember their setting when built via projection. This has been fixed I think, but I don't know if it had any lasting effect.
Once the bugs are resolved, you should be able to build a similar Torpedo and Launcher without too much problem.
Looks to me like the most recent update busted everything around here with torpedo projection. Any tips or guidance would be appreciated, I know this is old but It is PERFECT for my the fleet carrier I am building.