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Binding it to the Spy is finicky, and would be nightmarish to animate compared to the other coat types.
The script was intended to make the coat not insane to look at in the viewer. It's more of a quality of life script, and therefore does not work like normal biped rig scripts. As far as I can tell, everything appears to be working as intended.
I'll take a look at this later and make sure everything is working on my end, though.
(Little update on it: Sometimes it does apply but then sometimes it refuses to lock on the spy model)
This rig script only applies to the hwm_spy_raincoat_pose.mdl rig. I admit the naming of the models is not great. I ran into a conflict early on that forced me to change the names.
You should not need a rig script unless you're using the _pose version. If you want to animate the coat on the Spy, use the m_ or hwm_ versions instead. _pose is only useful if you want to place the coat on a surface or hook, or you want to animate something those coats can't pull off.