Cities: Skylines

Cities: Skylines

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Really Perfect Hexagon
   
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Assets: Intersection
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2015 年 4 月 5 日 上午 11:37
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Really Perfect Hexagon

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Really Perfect Hexagon by Urben

This is a hexagon competing with colttenney's hexagon.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=418020203&tscn=1428233956

I used circles to create this one. (see gif) I've choosen the same ammount (20) of tiles for the edge-length.
I guarantee the precision of this hexagon to less than an in-game MILLImetre, or your money back!

I dont do the other perfect shapes. I just did this for the lulz.
4 条留言
Urben  [作者] 2015 年 4 月 9 日 下午 4:29 
This is fucking clever. Thanks!
Orchid 2015 年 4 月 9 日 下午 4:20 
Concept: http://i.imgur.com/2T11tBg.png
Practice: http://i.imgur.com/ijXsCB5.gifv
In practice, I cannot keep all segments because two segments cannot intersect at an angle less than 45 degrees. Therefore I have to delete the sqrt(2) and sqrt(3) legs when I do the sqrt(3) and 2 hypotenuses, respectively.
Hope this inspires you :)
Urben  [作者] 2015 年 4 月 9 日 上午 11:40 
Thank you for your feedback. Can you elaborate your way of creating an equilateral triangle since working with qsuareroot-2 and 3 sounds also pretty aüürpxo,ate, since these are irrational numbers.
Orchid 2015 年 4 月 8 日 下午 6:41 
One thing I want to note, is that the Bezier tool doesn't construct a perfect circular arc. The tool is based on a quadratic function, so it can only approximate a circular arc. I've explained this in my article on creating perfect pentagons. If you want it perfect, I suggest you construct the sides using the Pythagorean theorem, from 1 to square-root 2, square-root 3, and finally to 2. This creates an equilateral triangle. Then you can expand with this equilateral triangle to build a perfect hexagon.