Space Engineers

Space Engineers

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[DX11] Grav-Tube
   
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Type: Mod
Mod category: Block
文件大小
发表于
更新日期
15.595 MB
2015 年 3 月 30 日 下午 11:33
2015 年 12 月 1 日 下午 11:09
9 项改动说明 ( 查看 )

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[DX11] Grav-Tube

描述
The Grav-Tube block pack is a gravity based tube system and accompanying utility blocks. Great for setting up complex gravity fields with ease. Works as a personal transport tube, an insanely expensive manual conveyor system, or a compact gravity cannon.

Features:
- Re-colorable
- Survival ready
- Build Stages
- Damage effects

WARNING!
Objects under constant gravitational force will accelerate to hazardous speeds.
For safe transportation of people or materials, Acceleration setting of 0.1 G's or lower is recommended.
For optimal field settings, reduce Length, Width, and Height to 2.5 Meters.
For transportation over long distances, a receiving gravity field is recommended to reduce speed.

Block list includes:
- Grav-Tube
- Grav-Tube Corner
- Grav-Tube Tri-Corner
- Grav-Tube 3 Way
- Grav-Tube 4 Way
- Grav-Tube 4 Way (alt)
- Grav-Tube 5 Way
- Grav-Tube 6 Way
- Grav-Tube Terminus (gravity cannon muzzle)
- Grav-Tube Omni-Directional (spherical gravity generator)
- Grav-Tube Ejector (connector block)
- Static Tube and Static Tube Corner (non-gravity generating)
-Transition Tube WIP (Planned function as seal for pressurized environments)
- GravCap V and H (Horizontal and Vertical field variants)

Known Issues:
- Transition Block is not yet airtight. Look for update.
- Reloading the world will reset any "gravitational anomalies" (gravitational forces outside of the defined field).
- Terminus block is not an awesome 20x gravity booster, and instead, just a normal gravity generator.
- Due to limitations on the number of physics objects per block, 6 way tube and Omni-Directional tube blocks are missing collision meshes on 2 edges.
- The collision meshes are a little tight walking into a tube, but fine for travel within them.
- Dx11 texterure updater mangled some of the textures, primarily the Ejector block.

FAQ:
-No, we cannot set the default values of the gravity fields. They need to be reset manually. You can however place multiple tubes and change them all at once.

Special Thanks to Darth Biomech for helping with the glass ID and again to Harag for just being Harag. Super special thanks to Ced23Ric for upgrading blocks to DX11!
热门讨论 查看全部(1)
3
5 月 13 日 下午 2:43
How do you use this as a way of transporting players?
Maddus_
248 条留言
jamstraz 5 月 13 日 下午 2:42 
:( this could have been glorious.
FAKKIST 2024 年 8 月 3 日 下午 1:02 
This mod crashid my game before i placed Grav-Tube Ejector... I sad...
dragonsphotoworks 2021 年 5 月 3 日 下午 9:05 
Now if keen would fix the train track block id have both of my transportation needs done
Epsilon 2021 年 5 月 3 日 下午 8:58 
@dragonsphotoworks - Amazingly, this does indeed work. Not bad for a 6 year old mod. :V

What I need out of this is something that dampens acceleration rather than reversing gravity - I flip over in the tube when I do the "catching" fields and bonk my head half the time. <_<
dragonsphotoworks 2021 年 5 月 1 日 下午 7:16 
So this mod still works with current game edition? I have the warfare DLC. If this works i can use this instead of the crazy system i have to use now lol
0z1k  [作者] 2021 年 5 月 1 日 下午 6:49 
@surprisinator All of the powered blocks in this mod are just reskinned gravity generators, and the caps are just a way of closing off tube openings with something that can add an another overlapping field. It was useful when making Grav cannons were a thing and you wanted lots of overlapping fields for extra Gs, but not so much anymore.
dragonsphotoworks 2021 年 4 月 30 日 上午 4:52 
Ah ok i gotcha. Sounds interesting.
surprisinator 2021 年 4 月 30 日 上午 4:34 
like boosting velocity of a particle in the tube
surprisinator 2021 年 4 月 30 日 上午 4:31 
no, those caps have a purpose for his cannon concept, I read further below. not necessary for people transportation (if it worked at all)
dragonsphotoworks 2021 年 4 月 30 日 上午 4:20 
I believe thats what moves you?