Cities: Skylines

Cities: Skylines

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Optimized Industry Grid (OIG)
   
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2015 年 3 月 30 日 下午 3:52
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Optimized Industry Grid (OIG)

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Optimized Industry Grid (OIG) by mavmcleod16

- Subway + Bus: just delete the brownish areas to place the subway stations and use the dead ends next to it for bus stops.
- train station(s): to connect any train station(s) delete (parts of) the walkway near the 6-lane road.

You can easily place some OIGs next to each other and connect them by walkways. I would recommend NOT to connect them by roads. They should be connected well enough by highways.

See an example of 2 connected OIGs providing u with space for 236(!) 4x4 industies in the picture above..... (pic3, the one w/ the yello squares).

Thanks for any suggestions & improvements.

Maverick
11 条留言
Some Bear 2018 年 10 月 15 日 下午 3:11 
how come when i try to add walkways to theones witrh this grid they just get bulldozed when i try to link the a pathway
Sol 2015 年 6 月 26 日 上午 5:01 
Needs tooltip icon. Really bad having to mouse over everything.
Stkr-4MDH0RU5 2015 年 4 月 6 日 下午 1:18 
Great grid, however it seems to me that I can't remove those bus stops, and I can't configure those bus stops in any bus route... And hundard of workers keep waiting for their bus in those bus stops... how to slove it?
Sol 2015 年 4 月 3 日 上午 3:51 
illdaincubater - your grids are good for like, early game before traffic becomes a problem. Once you hit the midgame, you are better off deleting your grids than upgrading them which makes them vastly inferior.
Sol 2015 年 4 月 2 日 下午 3:38 
I will consider that as gameplay advice - I was under the fear that I better use every single 1sqm. I guess that is my OCD kicking in. ;)
illdaincubater 2015 年 4 月 1 日 下午 11:55 
Come to observe made a better grid
illdaincubater 2015 年 4 月 1 日 下午 11:47 
This is a grid that I have made
mavmcleod16  [作者] 2015 年 4 月 1 日 下午 2:34 
@#thadian: you can leave as much tiles as "dead space" as u want. You don't even have to bulid any high density areas.
I like to pack as much industry on ore and oil as I can to get me as much money as possible to keep taxes VERY low (3-4%). If I had a choice I'd like to live in one of my cities....
Sol 2015 年 4 月 1 日 上午 5:56 
It works against them rising to highest level but doesn't prevent it. In the early game it doesn't matter because they won't reach highest level anyway. Mid-late game, you have more than enough money for parks and public transport to compensate it.

That said, having some "dead space" here and there isn't the worst thing - it reduces traffic demand on your roads, giving drivers fewer potential destinations which is a good thing.
mavmcleod16  [作者] 2015 年 3 月 31 日 下午 4:57 
@slaka: Everything smaller than 4x4 bulidings (res, com, ind, off) in the neighborhood of a 4x4 bulding will prohibit it to rise to its highes level.

I added some pics: pic1 w/ station, pic2 w/ station + highway connection, pic3 2 OIGs combined

As u can see in pic4 & pic5 I also use it as an Optimized Commercial/Office Grid.