武装突袭3

武装突袭3

33 个评价
COOP8 Prince of Persia IV
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
文件大小
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更新日期
7.175 MB
2015 年 3 月 23 日 下午 1:50
2016 年 3 月 4 日 下午 2:14
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COOP8 Prince of Persia IV

描述
Battle is lost, but for some, it isn't over yet.

Major Namdar, XO of the 3d Motor Rifle, has managed to escape the onslaught with critical intel. Intel which must not fall to enemy hands. Small SF team is sent back to ruined Kavala to find major Namdar, and bring him home.

Special forces of the Griffin regiment are among the best there are. They know that if they fail, they better not return at all.

This is 4th part of my Persian Guards infantry missions. All parts can be played independently.

Features:

- Designed for vanilla A3. No mods required!
- Play as major Namdar, SF rescue team, or a sniper duo.
- Recommended for 3+
- Atmospheric specop/sneak coop
- Hosted or dedi compatible
- Option to slot Zeus (not mandatory. This adds +1 to playercount)
- Features FHQ TaskTracker, Tonics viewDistance and venerable Psycho's revive!

Update:

Minor facelift 05/03/2016.

- Bad link fix. Eden patch changes.
- Added 1 playable slot.
- Minor design changes.
- Aesthetic improvements.
18 条留言
Phantom Six 2016 年 4 月 7 日 下午 2:51 
I haven't played this one yet, but hopped in and got killed by one of the Marshall crewmen D:
Varanon 2016 年 4 月 7 日 下午 2:51 
Holy shite, that was great
Alwarren 2016 年 4 月 7 日 下午 2:49 
Replayed it again, great great mission, I love it.
Stagwine  [作者] 2016 年 3 月 4 日 下午 2:31 
Eden patch facelift. Fixed static link issue and addes several general improvements. - Stag
Stagwine  [作者] 2015 年 9 月 1 日 上午 4:34 
CiA playing Prince of Persia IV (contains spoilers! video by Alias):

https://www.youtube.com/watch?v=7eZ7DLQ2vY4
Stagwine  [作者] 2015 年 6 月 8 日 上午 5:59 
Thanks DennyS. Difficulty balancing is one of most difficult things for me as a mission maker.

From technical perspective, only reason to avoid Kavala is huge map lag when AI with any kind of pathfinding is used. It is better than it used to be, but still pretty bad. I probably should add more patrols just in case player 'violates the no go'.
デニス 2015 年 6 月 5 日 上午 6:48 
Well I misread and misunderstood the instructions and wondered all around Kavala even in the 'avoid' zone all the way to the castle and back. I felt that sneaking away (+ avoiding hunters) was not too hard, and I only got into shooting when I wanted to do so on purpose. Maybe some patrol routes on the roads or few more infantry or something would be cool to make it a little more challenging. I felt it was a bit on the easy side for the major sneaking around.
Stagwine  [作者] 2015 年 6 月 5 日 上午 5:37 
Glad you guys liked it. How was the difficulty when playing the major? Too easy? Difficult? Something between?
Variable 2015 年 6 月 4 日 下午 5:14 
Another perfect mission! GREAT job! You are a gifted story teller and a mission maker, looking forward to more!
Valhalian 2015 年 6 月 4 日 下午 5:14 
Excellent mission! Much thought was put into this. Great story and great atmosphere.