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Planets do not convert to barren.
@darloth THANKS SO MUCH FOR FIXING THE MOD
Have a go, report back if you want, and if you can give me some good suggestions as to what numbers to change, and most importantly WHY you're changing them, I can probably implement those too if it seems like they'd help.
I've fixed all the graphical issues as far as I could see, and vastly changed the whole method of 'colonizing' worlds. They now function a lot more similar to the DLC Ancient lifestyle, except with a ringworld to start with and planets that eventually explode. However, you keep the mining platform and can move it to a new planet. To expand, build more mining platforms.
Known issues: The ore doesn't transfer as smoothly as in the ancient race - it will transfer with exporting the resource, but you might be left with a little leftovers sitting on the original planet. If this bothers you, you'll have to send a transport / mining ship to pick it up, sorry - getting a planet with a non-ore resource to export ore was difficult, and this is the only way I got it working at all.