安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I have stopped the development of this and future mods. More information can be found on the link below.
Goodbye [data.ewul.net].
Klei implemented the Caves a long time ago. You need to have dedicated server for Caves or use the mod "Advanced World Generation" with "Infuse Worlds" option enabled. Or change the recipe to craft Thulecite right away, instead of Fragments.
It's not possible to add 2 recipes that are different, but create the same item. Currently original Caves have been introduced to the game and they always spawn with Ancient Altar which you can find and combine fragments into Thulecite. If you want, you can always enable the recipe to craft Thulecite right away, instead of fragments, this is why there is such an option.
I add all the updates done to "Change Notes". Can read them there. Basically i optimised the code and moved the altar crafting under Magic Tab etc.