Space Engineers

Space Engineers

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ADY Roanoke II
   
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Type: Blueprint
文件大小
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2.284 MB
2015 年 3 月 15 日 下午 10:56
2015 年 8 月 23 日 下午 10:17
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ADY Roanoke II

在 EdgarAllanPwn 的 1 个合集中
Arclight Drive Yards
36 件物品
描述
The Roanoke is a ship built by Arclight Drive Yards using their large ship frame and a variety of modules from their Pioneer Modular Ship System. This is but one example of the many different combinations and configurations possible with the various modules available through Arclight Drive Yards.

Modules included:
• Landing Platform (where the hangar was)
• Refinery
• Assembler
• Small Storage
• Habitat
• (2) Large Collectors (where the large solar panels were)
• Propulsion

ATTENTION!

There seems to be a bug which causes air vents to not remember their programming. In order to make the automated airlock function properly, you may need to reprogram the airlock air vent. To do this, simply add airlock timer 4 to the first position (box farthest left) and tell it to "trigger now". Then, do the same with timer 2 in the second position (box farthest right). If it still doesn't work, you may need to manually trigger timer 1 or 3 but from there on it should work as long as you have enough oxygen and enough oxygen storage. Thanks and let me know if you have any issues!
67 条留言
Alfa 2407 2017 年 12 月 19 日 上午 10:45 
nice ship but its cursed due to its name cause roanoak is the name of the lost colony in america
MJY 2016 年 12 月 11 日 下午 12:23 
yes it is really a nice design, wonder if its possible to land on earth :) with modifications that is
EdgarAllanPwn  [作者] 2015 年 6 月 4 日 下午 8:28 
Just added the required items (bunk bed mod and deadTech MessHallPack) That should be it - the blueprint should paste into world with all of the shown modules pre-attached. Sorry about the trouble. Please let me know if there are still any issues. Thanks for stopping by!
Hadrian2 2015 年 6 月 4 日 上午 4:21 
Is there a "world" with all the parts?

Trying to figure out which bits I'm missing is annoying.
EdgarAllanPwn  [作者] 2015 年 5 月 22 日 上午 9:12 
This is a blueprint for the ship which is different from a mod. Your mods you manage in your world settings before entering a world. To get this ship into your world you'll want to enter your world and hit F10 (at least I think that is everyone's default) to bring up your blueprints menu. Right away you'll have your local blueprints (the one's you've created) and after a moment the game will update that list with your steam blueprints (those to which you have subscribed on steam). Once that update has occurred you should see this blueprints and any others you have already subscribed to on steam. Then just click on the one you want, hit okay, and paste it into the game (ctrl V). Thanks for stopping by, I hope that helps!
ArcaneWolf18 2015 年 5 月 22 日 上午 6:19 
im new to modding space engineers, but im having some problems, subscribed and downloaded the mod, but it isnt showing up in my mod page in the game, can someone help please?
Cornflakes 2015 年 3 月 23 日 下午 2:43 
hm... why not make the "frame" modular itself?

split it up along the connecting tubes into 4 "corner modules" and have the frame being modular itself?
Sidro 2015 年 3 月 22 日 下午 3:32 
Now I want to build a modular ship :D:
Cynos 2015 年 3 月 22 日 下午 1:09 
Very nice modular design, by far one of the cleanest iv seen yet. +1
Razonoa Grimm 2015 年 3 月 22 日 下午 12:49 
Not that it would matter much to the community but I kinda with I had built something like this, and/or made a colony ship with that same name before I had seen this. Now if I do either I just know someone will call me a blantent copy and throw me some hate.

Still regardless this is very nice, and much much prettier then most modular ships, Also I'd never seen rounded blocks used so well, very well done indeed. And apart from the mods I would say there are exploration worthy. Course I havn't looked at the Poly count but I'm sure its within exeptible paramiters.