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2. Yeah, but it doesn't make that much of a difference at what moment the bugs are found. Besides having found many, many bugs in some playthroughs of my game, I still think I'll make a big bugfix after the full release.
3. On the other hand, as I already know this thought, it doesn't always motivate you to put an end to the whole thing. That's what happened to some of my stories or musical pieces I made. I showed them to friends and family, they said "very well done, work on it!" and I was so glad that most of the time I just stopped - I mean, I already had them say "well done", so I somehow achieved my goal.
And if your goal is to make a good game and not have people tell you how great it is, then you don't need this motivation at all because the creation of the game itself should already be the motivation.
1.Feedback; Easier to change things and improve early
2.Bug/errors;Hard to spot these things when it's just you testing.
3.Motivation; Get tired of just doing this when no one else is seeing what you do.
Although I pretty much uploaded it because I usually use the non-workshop ver of RPG Maker so that it'll save faster and switch over when I want to back it up on the cloud and figured I mite as well put it on the workshop while I was already backing up. Didn't actually expect to get more than like 10 views.
If people actually care for when the next update is, next section is mostly more setting shit for the next dungeony area so mostly working on making more items/npc's/dialogue/mapping ect. probs put that up when it's done which should be not too long.