安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Players[pCity:GetOwner()]:Disband(pCity);
To
pCity:Kill()
Events.SerialEventCityDestroyed(ToHexFromGrid(Vector2(iX, iY)), ownerID, cityID, -1)
Events.SerialEventGameDataDirty()
You can see how I did this in context in the BNW version. I may update this GnK version, but it will be some time yet.
I recently played a game with plagues selected to kill off cities. I was unfortunate enough to have this happen to a city of my own (3 times in fact). What I noticed was that the first time I founded the city the Culture required for a new civic went up (as it should) but when the new city died off due to the plague the culture requirement didn't drop back to what it had been before the founding of the city, As this happened to me 3 times I was waiting an incredibly long time to get a new civic because of the increase for founding a city.
Is there a known problem with this occurring or is it possible there is something within Saga of Man affecting how this aspect works?