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thinking of what to do with it next, thinking of giving the script a bit of personality, but I'm not entirely sure how yet, previously AUTUMN had the ability to drive some lights that reflected the 'mood' of the AI, which was then indirectly based on the amount of problems, with the intention of extending it with more random moods and perhaps ability to decide doing things and what not, but I never really knew if that was even desired by the people using it.
Right now it's basically a status script, which isn't bad, just less relevant than it used to be with the existence of stuff like MMaster's configurable LCDs (when I first made AUTUMN that didn't exist yet).
Thank you for your interest though! I do have some ideas I was working out at the time that could make a fun automated and sort of quirky personality for your machines and ships, but again it would take some time to build from scratch.
It would require a rewrite from scratch, I built this when space engineers was just getting its first mod API and ability to run C# code. It was probably one of the first if not the first status displays that existed. The mod API has had quite a few complete overhauls since then so basically everything will be broken.
These days there's a lot of alternatives that didn't exist back then, such as MMaster's LCDs and some other HUD and LCD mods, combined with inventory manager scripts and so forth.
I had a little status display script going a few years ago that was to be the next 2.0 at some point but with more mod API breakages and shortages I stopped developing that too. You can get it here if you want to give it a try, but I don't know if it works and it's not much more than basic display of energy + tank storage (click 'raw' to get a copypasteable version for ingame)