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Purple Track SJ1
   
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Difficulty: Advanced
Mode: Sprint
文件大小
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777.356 KB
2015 年 2 月 21 日 上午 4:07
2015 年 3 月 13 日 上午 3:47
6 项改动说明 ( 查看 )

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Purple Track SJ1

描述
"Purple Track Speed and Jump 1" consists of three phases of obstacles to overcome: easy, medium and hard on a long straight.
Game mode : Sprint - Speed and Style
difficulty : Advanced
Boost : Yes
Jump : Yes
Fly : No
Rotate : Yes

UPDATE 1 : Design reworked for less lag and obstacles improved for easier passage.
6 条留言
i0nTempest 2016 年 10 月 14 日 下午 1:06 
Nice track but ITS SO LAAAAAG
ZeibroN 2015 年 4 月 19 日 上午 7:28 
would be fun to troll the players with one wrong green arrow in the whole map :D
At the first two sections I havent been watching the track at all, only the arrows.
Guizmodo  [作者] 2015 年 3 月 13 日 上午 2:04 
Thank you for your comment TinFoilMkIV and for your suggestion. I put me immediately at work to replace the popup panels by a single wall fixed to relieve graphic card and make it less difficult particular passage of the last section.
TinFoilMkIV 2015 年 3 月 7 日 上午 10:48 
I like the obstacle theme and style of this track. As White Grey said, the added telegraphs make the track able to pose a good challenge without getting overly frustrating.

The one problem I had with this track was the final segment. Due to the large ammount of moving objects my FPS was a bit unstable at points. Not anything super terrible but enough to make the section more difficult than it should have been. I might suggest making the wall panels on the sides of the track built out of larger moving panels to cut down on some of the moving parts that aren't directly part of the obstacles. That and the constant panel moving sound was a bit annoying at times. It was really cool but seemed a bit unnecessary when performance starts to take a hit.
Guizmodo  [作者] 2015 年 3 月 1 日 上午 2:23 
Thank you for your comment White Grey by sharing your impression, the next challenge track will be slightly shorter with a little more variety in obstacles ;)
White Grey 2015 年 2 月 28 日 下午 6:07 
I almost feel like I'm playing DDR.

Interesting idea - fixes a problem that a lot of tracks have where upcoming obstacles aren't telegraphed due to the environment or other obstacles and are nearly impossible to dodge without memorization/slowing down. Makes it possible to set obstacles close together in a high speed environment. I like it. Also those numbers looked really cool.

IMO a slightly shorter challenge track using this concept, with a little more variety in obstacles would be really fun.