Garry's Mod

Garry's Mod

51 个评价
gm_Blackowtts_Chillout_House
   
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素材类型: 插件
插件类型: 地图
插件标签: 建筑, 快乐
文件大小
发表于
17.492 MB
2015 年 2 月 18 日 下午 4:14
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gm_Blackowtts_Chillout_House

描述
A work-in-progress minimalist/modern interior house map, unfurnished, and unfinished as well. Please give feedback on your experience with the map, and or any issues that you come across. Please do not look for perfection from this map just yet, as it is still under development, yet still, VERY playable onable.

The map is consisted of MOSTLY custom textures, which are already packed into the map for you. It contains BARELY one or 2 textures from hl2 stock and cs:s stock, So even without them, you should be able to access the map just fine!

Expect changes to be made on a random basis, but at least once a week, or until announced that the project has reached its final stage and is labeled "Completed".

PLANNED FEATURES FOR NEAR-FUTURE UPDATES, SO FAR:
"[X] - Not Achieved [ * ] - Achieved

+BEDROOMS TO CHILL IN AND WATCH VIDEOS [X]
+RELAXING INDOOR POOL WITH DIVING BOARDS AND HOT TUB [X]
+A MYSTERIOUS FIGURE THAT DWELLS NEAR THE SWAMP/LAKE AREA [X]
+[OPEN TO SUGGESTION, LEAVE SOME CONCEPTS AND ILL TRY AND MAKE THEM HAPPEN]
12 条留言
rrrrrrr 2022 年 8 月 29 日 上午 3:16 
Rated! Thumb up left :)
Could you help my dupe out too?
I am collecting on achievement. Thanks bro!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2631257035
soupple 2016 年 5 月 13 日 下午 5:49 
Probably the best house on GMOD! #HardHatapproves
Ø 2016 年 1 月 5 日 下午 12:45 
Nice job, love it! I really love maps like this, houses, modern houses, i hope that there's more maps like this on the workshop!

Also even it's a unfinished map it's very detailed.
Blackowtt  [作者] 2015 年 3 月 1 日 下午 12:20 
You should not require any game as far as im aware. Just Garry's Mod should do. I think this current version does contain small traces of HL2 stock textures but you should be fine!
Blackowtt  [作者] 2015 年 2 月 22 日 上午 1:42 
Unfortunate news for this project in specific.

I'm running into major problems with the shadows/lighting not compiling correctly into the map. I'm trying to resolve this issue as soon as I possibly can, so that I can start releasing more updates for this project. I'd hate to see this one go to waste, since it holds so much potential, and you all really seem to enjoy it. Stay tuned in on the comments to be informed when the issues have been fixed. The current version now still works perfectly fine, so no worries!

- Blackowtt
Blackowtt  [作者] 2015 年 2 月 21 日 下午 1:27 
@Bonnie4Ever, I appreciate the feedback! I'm set out to make this as "the prettiest map I will have made to date", this project will be very focused on asthetics, as well as the gameplay inside of it. Expect greater and greater detail with each coming update.
Yes I agree, I'm highly anticipating this project just as everyone else, if not more. The ideas are flowing every which way for this map, but it's been slightly stalled as of recent with bugs and glitches within the map that have been getting resolved overtime. Which in turn is also setting me back on other projects as well. So getting this map to the best shape it can be in right now is priority #1 for me. Look out for an fresh update within the next coming days! Enjoy!!!
Blackowtt  [作者] 2015 年 2 月 21 日 下午 1:20 
@[SAS] Nitro, no sadly there are none built for the map yet. If we're on the same page here, hopefully by that you mean a navigation mesh? If so, a quick couple console commands can easily do the fix for now. In game, type in console nav_quicksave 1 , then, nav_generate , let it do its thing, then, nav_save. Then you're set, and do not have to repeat this process, or at least until another update gets released. Hope this helps! If this doesn't match up with what you're talking about, lmk!
𝔽𝕣𝕖𝕕𝕕𝕪 2015 年 2 月 21 日 上午 11:09 
Dude, great map. exquisite detail for an unfinished map. I really hope it's finished soon, but still, great map.
Nitro Blitzen 2015 年 2 月 20 日 上午 10:01 
Are there npc nodes?
Blackowtt  [作者] 2015 年 2 月 19 日 上午 8:13 
Thank you so much! I'm definitely going for a bit more detail into everything, while still keeping it simplistic and the minimalist theme of it, and without cluttering the map. Look out for a bunch of new changes coming out in the very near future, I'll try my hardest not to dissapoint!