Insurgency

Insurgency

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Ramadi
   
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Maps (co-op): Hunt
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更新日期
139.160 MB
2015 年 2 月 18 日 下午 3:34
2016 年 3 月 20 日 上午 8:52
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Ramadi

描述
This is a port map of Ramadi from Insurgency : Modern Infrantry Combat

Compatible with Firefight , Strike , Flashpoint , Occupy & Hunt Gametype

Now compatible with the new workshop systeme

If you want play CooP alone :
click on practice in the menu and start training
open the console and type :
map ramadi_b5 hunt


You can download my other mod on workshop here :

https://psteamcommunity.yuanyoumao.com/id/garybourbier/myworkshopfiles/?appid=222880&p=1
18 条留言
SnapoRaz 2020 年 11 月 18 日 下午 4:55 
Another fine map conversion, where I could find the overview map though?
Ouate Ze Phoque !  [作者] 2016 年 3 月 20 日 上午 8:55 
Update the map is compatible with the news workshop systeme
Mamba 2015 年 3 月 2 日 上午 7:59 
Tx...tested Hunt and Occupy, works okay. I don't miss that loud rooftop HVAC unit sound; it was realistic but very annoying in Occupy.
I'm still seeing a couple texture holes (small purple/black squares) in the wall in the garage.
[FfF]G4RY BoURB!3R  [作者] 2015 年 2 月 25 日 下午 7:23 
Small update on spawn enemy for hunt gametype
oldm4anDE 2015 年 2 月 25 日 上午 8:05 
Well, when I put this map (or your other) into my Servers startup command as ramadi_ws hunt , it didnt start the Server in HUNT mode. If it works for you, it should also work with me. Sure you uploaded the latest ?
Ouate Ze Phoque !  [作者] 2015 年 2 月 25 日 上午 8:02 
I'm sure it's works , i just test now
You can test to open console and type : map workshop/395001767/ramadi_ws hunt
oldm4anDE 2015 年 2 月 25 日 上午 7:36 
Hi. You sure this Version supports HUNT ? I added the map to my Server and started it with HUNT mode on the startup line with your map. But, it didnt start with HUNT mode. Starts in PVP Mode.
Ouate Ze Phoque !  [作者] 2015 年 2 月 24 日 下午 6:07 
Update :
Add Hunt Gametype
Fix Windows Texture
Fix Nodraw Texture
[FfF]G4RY BoURB!3R  [作者] 2015 年 2 月 23 日 上午 9:21 
@dogs::mr.pink | Control_Machete : Ok thanks to find this bug , i'm work on it
mr.pink 2015 年 2 月 23 日 上午 1:15 
Some props should have a longer fade distance, e.g.

these pallets not visible / visible

and the trashthingies not visible / visible

You seem to have ported an older version of ramadi, without access to the shool roof and the missing far lane at C. But doesnt matter imo, close combat is close combat :D