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And what I was referring to when i was saying some of the areas seemed like they were huge and didn't really need to be wasn't the overall size, i was talking about the individual size of each room, how tall it was and such, the same things could have bin done in a much shorter area.
One thing I have to say i DID like (kind of) was the light bridge climb thing, that actually required cooperation and timing on both players parts.
As for the door, are you talking about the glass panes that fold down? Because those go down when you get the laser box in the first room and aim the laser to finish the puzzle.
As for the crushers, I guess I can look into a patch for shutting them off once you get to a certain part of the puzzle, though the puzzle editor for Aperture Tag is sometimes picky on letting you do certain things, the maps design originally had stuff to let you know when the box reached the end of the gravity well puzzle but when i did that the map editor couldn't build the map due to unknown error.
But the crusher patch will have to wait a day or two, but i will get to it