Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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No Ramp Cost for Buildings
   
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2015 年 2 月 3 日 下午 2:01
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No Ramp Cost for Buildings

描述
Every time you build something in Rise of Nations, the price for it increases, until it reaches it's maximum cost. This mod eliminates the increasing cost altogether, so all buildings will always have the initial cost.
9 条留言
Mr Chairs 2019 年 6 月 29 日 下午 3:42 
Play with indians XD
*Yuki* 2016 年 2 月 19 日 上午 2:03 
Nice one :ltshaggy: I have no idea, why I didnt notice it before
Fireblade 2016 年 1 月 10 日 下午 12:36 
It sounds very good.
Hunter S. Thompson 2015 年 11 月 20 日 上午 7:09 
hbowman877, seems to be pretty tricky. If you manage to do it, you should definitely share it. I would love you for that, tee-hee!
DrDribb 2015 年 11 月 17 日 上午 10:51 
Works well! I am using the mod along with your other mod "No Ramp Cost for Units" and a mod called "No armageddon + Unlimited Farms + 700 Population Cap." I just set the Priority to your mods first and reloaded the assets. What i would like to see is a mod that would remove the 999 commerce limit. But it is more complicated then changing .xml files. you have to use a hex editor, and go into the .exe file and change caertain values. I have got it to work... Kinda but it is really wonky.
Quiche078 2015 年 11 月 17 日 上午 9:34 
Might work. But it would need to be Indian exclusive to be balanced still.
Rute_Of_All_Evil  [作者] 2015 年 11 月 16 日 下午 12:02 
@dancopemanaoe I didn't know that. o.o Hmmm. Perhaps lowering the costs of some buildings?
Quiche078 2015 年 11 月 16 日 上午 11:44 
There's a flaw with this idea, being India. India's buildings don't ramp in cost, so by using this mod you're taking an advantage away from the Indians. Maybe there should be a balance for this.
Jaded Valkyrie 2015 年 9 月 30 日 下午 11:53 
Works wonderfully, thank you!