Garry's Mod

Garry's Mod

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Mad Cows Weapons [Reupload] [Edited]
   
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素材类型: 插件
插件类型: 武器
插件标签: 快乐, 写实
文件大小
发表于
更新日期
1.111 MB
2015 年 1 月 30 日 下午 1:53
2015 年 1 月 30 日 下午 2:00
2 项改动说明 ( 查看 )

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Mad Cows Weapons [Reupload] [Edited]

描述
DISCLAIMER 1: I did not make this, I am simply reuploading it from GameBanana!
DISCLAIMER 2: This is not the same as 'Ender's Mad Cows Weapons'! That is a custom edit that adds some new features, this is the original, by Siminov, but with weapons added by me.

Original Download: http://gmod.gamebanana.com/skins/122979

I did add one of my own weapons though, the Ricochet Cannon. [more coming soon]

Yes, it works with GMod13, and I tested it.

Planned Features:

-More guns by me
-Move all the included guns to the Mad Cows Weapons folder instead of Other

I don't have much else to say so I'm just going to put the original description:

Controls:
Left Click= Fire
Right Click= Ironsights
E + Right Click= Change Firemode
E + Left Click= Holster
R key = Reload
Current List Of Weapons
-CS:S Weapons - Need CS:S to see them, they still work though
-Mad Cows Extras

Features:
Custom Iron Sight sound (Fortunately)
Customizable Crosshair (with a control panel in the options tab of the QMenu)
The crosshair is not a fixed dot in the center of your screen; it aims direcly where you wish to shoot. (Useful for thirdperson view & camera views)
Bullets rebound on metal.
Bullets can go throught certain walls.
There is differents types of ammunition depending on the weapon's calibre (9mm, 7.62mm, .50, .45, etc.).
Custom effects for guns/grenades that doesn't produce lag.
Admin Menu in the QMenu to adjust damage, recoil (etc.) of general weapons and to entirely customize the admin gun.
Weapons holsters when you run.
Custom scopes and reddot.
Custom weapons like the RPG, Grenage Launcher, Flare Gun, and many more.
RPGs missiles consume all their gaz after a while so they don't fly indefinetely.
Some different fire modes available on some weapons like the Glock, Famas & Alyxgun.
Custom Icons.
Support for NPCs
More, more, more... can't tell you everything.
65 条留言
abyss 2017 年 10 月 21 日 上午 11:55 
viewmodel keeps flickering, incendiary grenade and crossbow causes script errors
[TSF] Mason 1290 2017 年 6 月 22 日 下午 5:14 
File exists in two addons - possible conflicts! lua/ulib/shared/hook.lua (ULib and Mad Cows Weapons [Reupload])

[ERROR] gamemodes/base/entities/weapons/weapon_base/sh_anim.lua:31: bad argument #1 to 'lower' (string expected, got nil)
1. lower - [C]:-1
2. SetWeaponHoldType - gamemodes/base/entities/weapons/weapon_base/sh_anim.lua:31
3. fn - lua/weapons/weapon_mad_base/shared.lua:140
4. unknown - lua/ulib/shared/hook.lua:109

Legoleader139 2017 年 3 月 29 日 下午 3:40 
Then...how come the outdated workshop version is--Oh yeah, that's right. Gamebannana version. srry. I thought the outdated version on the workshop was the same. Well, now that that's been addressed, can't you use the code from the other workshop version? (Outdated)

Link: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=147708337&searchtext=Mad+Cows+Weapons

Idk if you could use this for viewmodels or not but you know.
RikuKawai  [作者] 2017 年 3 月 29 日 下午 3:33 
This is the original addon's code though, I downloaded it from GameBanana and made no changes other than adding one gun.
Legoleader139 2017 年 3 月 29 日 下午 12:48 
But can't you edit/copy the original addons code and use the viewmodel system from that? (I know I don't dabble in addon creating but it sounds like something.)
RikuKawai  [作者] 2017 年 3 月 29 日 上午 9:52 
I will push an update once I remember how workshop works. Can't do anything about viewmodels but I can look in to lua errors and definitely fix the folder.
Legoleader139 2017 年 3 月 3 日 上午 11:25 
Good mod! but...I think it needs some changes..

-Player viewmodel
-Lua error fix with explosive weapons
-"Mad Cows Weapons" Folder (I know you said that you would add it in the next update but it's been a while so...)
-Admin weapon (Not just the weapon made by you cause i can't find the admin weapon in others. my third favourite gun is gone in this mod unless the folder is made or unless the weapon is added if the weapon has not been added yet.)
That is all

Thanks for reading!
CDpeepee 2016 年 10 月 30 日 上午 4:49 
i love cows
B2B InsaneScientist 2016 年 5 月 17 日 上午 11:36 
And same for flare:
[Mad Cows Weapons [Reupload]] lua/entities/ent_mad_flare/cl_init.lua:24: Tried to use invalid object (type CLuaEmitter) (Object was NULL or not of the right type)
1. Add - [C]:-1
2. unknown - lua/entities/ent_mad_flare/cl_init.lua:24

Timer Failed! [Simple][@lua/entities/ent_mad_flare/cl_init.lua (line 18)]
B2B InsaneScientist 2016 年 5 月 17 日 上午 11:34 
Spams error when shooting rpg: [Mad Cows Weapons [Reupload]] lua/entities/ent_mad_rocket/cl_init.lua:28: Tried to use invalid object (type CLuaEmitter) (Object was NULL or not of the right type)
1. Add - [C]:-1
2. unknown - lua/entities/ent_mad_rocket/cl_init.lua:28

Timer Failed! [Simple][@lua/entities/ent_mad_rocket/cl_init.lua (line 22)]