安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









on top of my head, i'd guess all that's needed is changing out the lines:
_bearing = getdir player;
_bearing = round (_bearing);
I goues you could alter it by multiplying the number aquired. (_bearing = getdir player;)
by changing ( round (_bearing); ) to also include multiplication before rounding. i.e. multiply by 17.777778
the system has changed so much that the mod doesnt download into standard structure anymore, only into workshop (for me)
it used to be downloaded into arma 3 root directory @modname
I appreciate the help again and sorry for the trouble.
1. Must press down compass key if not, no digital compass shown.
2. When the key is pressed down, it checks for if you have a compass in your inventory, and only calls for variable to show itself if you actually do have a compass.
There's basically 2 different checks for compass in this script, one that looks for the graphical overlay itself, and one that looks for the item named compass in your inventory.