安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I recommend changing the collision of all the "hidden" objects to this. We found it to be a good solution in the 3D Anime Cafe background mod.
v 0.0000 0.0000 0.0000
v 0.0000 0.0000 0.0000
v 0.0000 0.0000 0.0000
v 0.0000 0.0000 0.0000
g default
f 4 3 2 1
Consider also the antigravity property, which I *think* should allow people to spawn the objects into an existing game without having them fall and ruin the background:
"Rigidbody" : {
"Mass" : 0.0,
"Drag" : 100.0,
"AngularDrag" : 100.0,
"UseGravity" : false
},
Also this is the model version, the background is here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=382181030