Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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We want more Armies!!!
   
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标签: mod, Overhaul
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206.673 KB
2015 年 1 月 26 日 上午 10:58
2021 年 12 月 15 日 上午 5:38
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We want more Armies!!!

在 RedDragon0908 的 1 个合集中
ЯΞÐ_ÐЯÃGфИ's Mods
5 件物品
描述
First of all English is not my native language, so be nice.

This mod increases the army and fleet limit for all factions for all campaigns.


So what exactly does this mod do:
This mod increases all army, navy, agent and edict values for the different empire levels in the Emperor Augustsus campaign, Rome Main campaign, Ceasar in Gaul campaign , Hannibal at the Gates cmpaign and the Wrath of Sparta campaign.

Be warned at first this mod effects all factions in those campaigns so it is not player only and secondly if you raise armys without watching your "food income" you faction will not last very long.
It should be clear but this mod is not savegame compatible. After subscribing/adding or removing you hve to start a new campaign to make the effects take place!

For example army and fleet increasement:

Imperium level zero: before 2 after 8
Imperium level one: before 4 after 10
Imperium level two: before 6 after 15
Imperium level three: before 8 after 20
Imperium level four: before 10 after 30
Imperium level five: before 12 after 50
Imperium level six: before 14 after 75
Imperium level seven: before 16 after 100


93 条留言
gabri_ze 9 月 29 日 下午 6:49 
It is simply a mod to avoid AI agent spam, so less agents, but still some, it is called " no AI agent spam". So if I place the mod for no ai gent spam first it will override this mod but the other changes will be in place? like more armies and navies?
RedDragon0908  [作者] 9 月 15 日 上午 10:46 
Depends on said mods.
If its a mod that disables agents, or limit ai usage then both mods will not intefere each other. For example, if the ai has a cap of 8 but a mod hinders ai from agent usage, than the cap is still 8 but ai wont recruit any of them.

If its a mod just decreasing the cap than it depends on the load order which mod overwrites each other.
gabri_ze 9 月 15 日 上午 10:20 
is this compatible with agent reducing mods?
ryh0905 7 月 23 日 上午 4:25 
Works reliably in 1100ad mode
Of course, you have to raise it to the top
RedDragon0908  [作者] 2 月 23 日 下午 11:28 
Yes it does. But tell me, if I stated out in the description "all army, navy, agent and edict values" what should I respond to "do this add more agents too?" ?
I thought just say no and let him/her recognize it by playing.

If YOU don't like the agents just use a mod that block them, its not that difficault, isn't it.
Ess 2 月 23 日 下午 3:01 
but it add more agents? why agents????
RedDragon0908  [作者] 2023 年 6 月 10 日 上午 5:46 
No agents, no player only.
B-loeber 2023 年 6 月 10 日 上午 5:09 
do this add more agents too? maybe make one just for the player?
Albert 2022 年 12 月 18 日 上午 2:56 
can you make a version that only affects the player? thanks :peace::steamthumbsup:
33'_Division_Charlemagne 2021 年 12 月 17 日 上午 7:12 
I will load this as soon as i start my new campaign!