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i suppose it isnt needed, but i would like to be able to store more. I havent seen anyone else voice this view though so it may just be me :/
The old block would've been useless for your needs since it was a spawned block somewhere in the world just to store the data; it wasn't available for players to build.
Just a simple question to test viability then, is the chat history API accessible from the player side / player script without mods? This might decide whether I take this route or not...
Nope, is it really needed? I'm not sure why I didn't make it larger, probably because the packets had a size limit of 4096 (which they no longer have).
@Kyneroth
This mod no, it's out of its purpose scope :P
But it is quite possible to do.
You should request it on the keen forum or in the keen discord.
Or do it yourself if you're familiar with C# and the discord chat can help with the API.
1. Read the chat log and look for the admin's name (for correct permissions etc)
2. Read the chat command for a specific character (trigger for command eg "/")
3. Execute that command, using the word as the argument for that programming block
This would almost be like grid to grid communication with antenna but instead, suit to grid. Would your mod facilitate that to happen?
Kyn
In the end I had to remove this mod and also strangely your Improved Thrusters (the atmospheric ones) before the server would let anybody log in. Did have some strange bugs that first day though where we couldn't jetpack on a planets surface until we toggled all projectors on and off at our base... Go figure, Space Engineers being weird after a patch... So it's possible it was a random side effect.
I'll try loading it up again and get back to you if I can get a cleaner error log.