安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It should be fully done within a few more days.
Custom tiles cannot be tinted while custom tokens can be tinted. If you want actual custom 3d models you will have to create them in 3ds, blender etc. To upload custom 3d models you have to go through the same process but instead of the generic objects you would select custom model and then upload the model.
I will make a tutorial on it and upload it as a mod some time.
On the other hand, these new tiles seem like they can be even better Placeholders since they are self changeable. How were those made?
Sadly have to distance my self from derivitive works because it's just to easy to get into a bad spot with greedy companies.
It includes all cards in TCG/OCG in 813x1185 (8000+ cards). Use the TTS Deck Editor by Froghut for best results and make either 1 7x10, 2, 5x7, or 3 4x6.
I've also included another program called DeckPictureExtractor: https://mega.nz/#!NhIFUJba!VZnBJDV5-33ca_aFTBJqmJghFoGTXnfFT-ixdFASe74
This can convert your ydk files into a zip file of pictures so it's easy to make decks. Use ygopro (ygopro.co) or yugiohdeckbuilder.com to easily make a ydk file.