Space Engineers

Space Engineers

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Modular Stations: Factory Module Mk2
   
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Type: Blueprint
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478.175 KB
2015 年 1 月 14 日 上午 11:51
2018 年 1 月 4 日 上午 4:02
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Modular Stations: Factory Module Mk2

在 Ekuah 的 1 个合集中
Modular Stations. The ultimate Package
89 件物品
9 条留言
nothead31 2017 年 4 月 12 日 下午 1:59 
Hey, I made a rebuild of this module (http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=903989845) and would like your feedback. I am still working on the others, but I don't want anything to be published without your approval. Please let me know what you think.
Ekuah  [作者] 2015 年 1 月 28 日 上午 8:46 
Mk1 or Mk2 has nothing to do with fixed or unfixed.
But all Modules are fixed unless otherwise specified in description.
Additionally, the Mk2 to versions are more or less heavily modified versions of the originals.
The pivot point fix will not have an extra release, but will progressively replace the old ones.
ShadowXK 2015 年 1 月 28 日 上午 2:27 
are all the mk2 the fixed version or do they have another name?
Ekuah  [作者] 2015 年 1 月 27 日 上午 5:19 
I'm publishing them as I finish them.
I won't have to update the large single world. Because there every module is joined to large single grid sharing a common pivot point.
ShadowXK 2015 年 1 月 27 日 上午 4:10 
lol option 2 put them in smaller worlds as you complete a set don't all need to be done now tho i'm sure everyone wants it that way
Ekuah  [作者] 2015 年 1 月 27 日 上午 3:04 
@ShadowXK
Workshop is fixed now. A little bit shaky still, but fixed.
But the main problem still exists: Here in Germany we have only 24 hours available per day.
ShadowXK 2015 年 1 月 27 日 上午 12:55 
option fix the pivot points then put them in a world download?
Ekuah  [作者] 2015 年 1 月 25 日 上午 2:41 
@ShadowXK
Sorry, but I have been busy with a troublesome Internet connection.
And even yet steam doesn't let me access my blueprints.
I know the problem and as I have already explained to Rynoth in another thread, I'm aware of the problem. It that was because the modules were created on a common frame, and then cut from it. So the pivot point is sometimes very far off.
I will try to fix that. But due to the sheer number of modules that take some time.
And with the "Could load blueprints from steam workshop" problems I can't even even upload the already fixed ones. I would have to republish them. And I would risk that with all the sh*tstorm I got last time about flooding the workshop.
ShadowXK 2015 年 1 月 24 日 上午 9:55 
Only problem i see is that the blueprints are so far away for the projector it's hard to get them lined up as one is farther then another