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His comment on his Wario mod might help:
"Getting models into Civilization V is a bit of an involved process, as you have to set the model up so that it animates correctly, which includes attaching it to the "skeleton" of an existing unit model. This is the reason why I had to stretch the Wario model I used.
This tutorial [forums.civfanatics.com] concerns importing a Civilization 4 unit model and rigging it to a CiV model skeleton, but could easily apply to models from other sources as well . I can go into more detail, but perhaps a comment on this mod is not the best place for that :P"
Sorry, but I am kind of new to this.
Long story short, I am creating a mod for a friend and it is supposed to have unique models. I actually built the models using 3D software (maya). However, I cannot for the life of me figure out how to implement them in the game. Can someone please help me? I am honestly running out of options. I have looked through every forum on the topic but to no avail.
If someone could take my mod and my models and do the coding for me to incorporate them, that would be the best case senario. I am open though to any assistance you may give me.
BTW, the mod that does that is the Community Patch I believe... I have used these mods together before without this happening...
Are you using any mods? The Helicopter Gunship shouldn't be able to travel over any water tiles without embarking.
>Play against AI Bowser on hard difficulty
>Declares war on me
>only targets my workers
>TFW he keeps taking my pesky plumbers
>Fug