Space Engineers

Space Engineers

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HyperTech-FB-DCV1
   
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Type: Blueprint
文件大小
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209.394 KB
2015 年 1 月 6 日 上午 11:17
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HyperTech-FB-DCV1

在 Coxzee 的 1 个合集中
HyperTech Military space industries
4 件物品
描述
The HyperTech-FB-DCV1 is a sophisticated dual cockpit fighter bomber with complex control systems that allow the pilot and co pilot to control seqenced events for a number of specific functions with the press of one hotkey, this enables the pilots to concentrate on the enemy as less input is needed to do many things at once.

Sequenced controlled systems include;

Auto start up sequence -- Turns on reactors, Gyro's, Lights, Dampners, Antenna, Beacon, and switches lock on tractor beam locks then sets a timer block to turn on the proximity alert sensor after 20 seconds so that the alarm dont sound as soon as you start up, You also get a welcome aboard captain and all hot key sequences have voice or sound responses.

Auto shutdown sequence -- reverse of above plus put's the batteries on charge.

Weapons Sequence -- Turns on all weapons and turns off Lights, beacon and antenna.

Energy save mode -- Switches on batteries, turns off all but one small reactor, Large reactor, 1/3 Gyro's, Beacon, Large thrusters, Wyvern engines, Hell Blade thrusters and large thrusters.

Auto docking mode -- Automatically turns on Aft Connector, Camera and switches lock when at the correct range to lock on.

Bombing mode -- Turns off all lights (if on) and beacon, antenna, all but one small reactor, and turns on the Wake bomb and all weapons.

To use the bomb the Co Pilot selects Bomb mode while the Pilot mantains a steady speed of 50m/s and heading directly to the target, when within range 100m Co Pi;ot presses bomb release hotkey and then the Pilot pulls up leaving the bomb heading at 30m/s behind and travelling to the target.

There is also a Programmable block on the left wing (as seen in a screenshot above) that you can add the radar script to as I have on my personal version or indeed what you like, the programmable block has been covered by a armor panel but can be edited from the "K" menu while in the cockpit.
There is also Three spare timer blocks that you can use in conjunction with the programmable block.
All used timer block are named as for their use while the spare ones have their build number still.

SPEC'S;

Mass = 398.813 Kg
1x Large reactor
45x Small reactors
4x Batteries
4x Medium cargo containers
32x Mini Batteries
34x Enclosed Gyro's
2x Camera
1x Connector

WEAPONS;
9x Bulldog Mini guns
4x Reloadable Rockets
1x APCR Cannon (port side)
1x HEKC Cannon (starboard)
1x Precision nose rocket launcher
1x Hull mounted Gatlin turret (non AI)
1x Wake Bomb laurncher

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HOTKEY FUNCTIONS TB = Timer block

Pilot hotkey group 1 - Weapons Systems
1-Bulldog Mini guns / 2-APCR-Cannon / 3-HEKC-Cannon / 4-Reloadable R /
5- Pricision nose rocket / 6-Gatlin turret / 7-Wake Bomb / 8-TB- Weapons activated /
9-TB-Weapons de-activated

Pilot hotkey group 2 - Power Systems
1-HellBlade Thrusters on/off / 2-Large Thrusters on/off / 3-Wyvern Engines on/off /
4-Emergency Batteries Main / 5-Emergancy Batteries Reserve / 6-Small Reactors /
7-Large reactor / 8-1/3rd Gyro's on/off / 9-TB-Energy save mode toggle

Pilot hotkey group 3 - Auxillary systems
1-Camera aft / 2-Connector switch lock / 3-Connector on/off / 4-TB-Docking mode /
5-Maglock tractor beams / 6-Small Thrusters / 7-Spotlights / 8-Cockpit Dampners on/off /
9-Proximity sound block on/off

Pilot hotkey group 4 - Communications and start/shutdown procedures
1-TB-Start procedure / 2-Co pilot Thruster control on/off / 3-Co pilot Dampners on/off /
4-Maglock auto lock on/off / 5-Camera aft / 6-Camera front / 7-Antenna on/off / 8-Beacon on/off /
9-TB-Shutdown procedure
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Co Pilot hotkey functions group 1 - Weapon Systems
1-Camera front / 2-Gatlin turret control / 3-Wake Bomb select / 4-APCR Cannon / 5-HEKC Cannon
6-Bulldog Mini gun / 7-Precision nose Rocket / 8-Reloadable Rockets / 9-TB-Bombing mode on/off

Co Pilot hotkey group 2 - Power Systems
1-Large reactor / 2-Main Batteries / 3-Reserve Batteries / 4-Small reactors / 5-HellBlade Thrusters
6-Wyvern Engines / 7-Large Thrusters / 8-Small Thrusters / 9-TB-Energy save mode toggle

Co Pilot hotkey group 3 - Main Communications control
1-Beacon on/off / 2-Beacon increase / 3-Beacon decrease / 4-Antenna on/off / 5-Antenna increase
6-Antenna decrease / 7-Main batteries recharge / 8-Reserve batteries recharge / 9-1/3rd Gyro's on/off

Co Pilot hotkey group 4 - Auxillary Systems
1-Programmable block run / 2-Camera aft view / 3-Connector switch lock / 4-Connector on/off /
5-Lights / 6-Maglocks tractor beams switch lock / 7-Proximity sensor on/off / 8-Incomming alert on/off
/ 9-Docking sensor on/off
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Creator Tips;

Step one;
Enter cockpit and select hotkey group 4 and press 1, this will activate the start procedure and welcome you as well as unlock the Mag locks.
Step two;
When a safe distance from you base or carrier select hotkey group 1 and click the TB icon at number 9 to activate weapons systems.
Step three;
When leaving the ship go to hotkey group 4 again and select TB icon number 9 for shutdown mode, this shuts down the ship in stages so as to not damage your carrier or base by turning off the inertia dampners, locking the magLocks, and leaving the batteries on charge.
Step four;
When hooking up with a Connector just line up the ship as normal using the rear view camera and when aligned select
select hotkey group 3 and hit the TB icon number 4. this turns on the docking sensor so that as you revese the Connector will automatically lock when you reach the correct distance.

Failure to use the systems as described will result in the system becomming out of sinc, ie if you just select say Reloadable rockets and turn them on individually then when the "Weapons activation TB is used the Reloadable rocket will be on when the other weapons are off and off when the other weapons are on.

Mods used;

Enclosed Gyroscope------ by - Kookas
MagLock surface docking by - PhantomX
Armor Thrusters ------------ by- Darth biomech
Blast Door sections -------- by- Harag
Mini Battery for small ship by - entspeak
Azimuth Cockpit ------------ by - UncleSte
Armor Ramps --------------- by - UncleSte
Armor Panels --------------- by - UncleSte .
Auxillary Connectors ----- by - FreddyKrug
CSD Battle Cannons ----- by - NinjaPirate
CSD Bomb Launcher ----- by - NinjaPirate
ISM Bull dog Gattlin ------- by - FancyFaz
DCY Wtvern Engine ------- by - drac0_86
NavComm Beacon --------- by - Voiceinthedark
SoundBox Female voice -- by - Frostik
Skybox in screenShots is Luna orbit by AedonXaelan
I also used Mod Organisator by Enkidu to help organise the mod's and that is great to have so deserves a mention.

Big thank you to those great modders who's mod's I used, they put a lot of work into making this game even more fun for us all.