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That then saves you holding W.
Line 37 : 'Sandbox.ModAPI.Ingame.IMyGridTerminalSystem' does not contain a definition for BlockGroups' and no extension method 'BlockGroups' accepting a first argument of type Sandbox.ModAPI.Ingame.IMyGridTerminalSystem' could be found, are you missing a using directive or an assembly reference?
[ok]
Having a boolean would currently not work reliably though, since the variables are not saved with the world and get reset to their initial values on load.
Looking at the current override value might be possible, I will look into that.