Dungeons of Dredmor

Dungeons of Dredmor

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Challenge Skills
   
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标签: skills, abilities
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2015 年 1 月 1 日 上午 5:39
2015 年 1 月 1 日 上午 5:50
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Challenge Skills

描述
Adds six empty skills for those who wish for more challenging runs. Each skill provides no attributes, no levelups, and no items.

This mod was made for people who wish to challenge themselves with fewer than seven skills. The six skills in the mod are named after the Diggle Gods, but this doesn't require any DLC to use.
14 条留言
Arron 2015 年 10 月 28 日 上午 8:42 
That's fine. To be honest, I think Warrior is the Default Skill Type. I think I've seen it before in Dredmorpedia and Dredmor Wikis.
fader48080 2015 年 2 月 19 日 上午 8:39 
couldn't you just take the tourist tree and have the same effect?
Crusader_bin 2015 年 2 月 15 日 下午 3:43 
Really? With the proper build/set the game is still tough to beat on high difficulty... Surely you can set it up with current skills to be even harder, but empty skills just make it more boring on top of that, with less stuff to do... I mean, it's an optional mod, sure, go for it - I just can't wrap my head around this one :) :AOESheep:
Annabelle Siles 2015 年 2 月 13 日 下午 3:36 
@Kingzan I think it does matter actually! It alters how some of your stats grow between levels. So the warrior points are a kind of modifier that help dictates how high your physical stats are going to be at any given level (and is another reason why skillsets with lots of levels increase your actual maximum level as a whole). So, in a way, having no "empty skills" that provide no bonuses limits the character's maximum level, but having empty skillboxes that exist, but serve no unique perks, will still increase your stats and level when you take them.
F.G Kid 2015 年 1 月 18 日 下午 3:09 
Just sayin, that looks like a Diggle Cloverfield...
Kingzan  [作者] 2015 年 1 月 17 日 上午 3:59 
@ChosenUndead It is not possible to take more than 7 skills.
FizzMan 2015 年 1 月 17 日 上午 12:29 
Do you know if there is any way to allow 8 skills to be chosen in the begining?
Phoenix-D 2015 年 1 月 14 日 下午 5:36 
This could make for some really painful random runs :)
Kingzan  [作者] 2015 年 1 月 13 日 下午 1:43 
@asyaoran20 I just looked it up and apparently I did assign them all the warrior class. Skills won't validate without a type, so each skill will give you one point in warrior. I could change it to balance it out between the three classes, but I'm pretty sure that doesn't really do anything.
Zyxenfryx 2015 年 1 月 12 日 下午 10:08 
Damn you beat me to it. Had this idea just yesterday.