Garry's Mod

Garry's Mod

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项目 (8)
Wiremod
创建者: WireTeam
A collection of entities connectable by data wires, which allows for the creation of advanced contraptions. This is the STABLE edition of wiremod, where updates progress much slower. If you need bleeding edge, use Wiremod Canary. Wiremod Landing Page: http...
Buoyancy Tool
创建者: Endymion
Buoyancy Tool for gmod13...
More Materials!
创建者: Dr. Spicket
This simple little addon adds many stock materials to be selected on your material STool list. All materials come from either HL2 or Garry's Mod. CSS materials are also added, but only if CSS is mounted. You do not need CSS for this mod to work. This works...
SmartSnap
创建者: minifisch.at
This is a client-side tool for building contraptions with extreme precision, aligning objects for either aesthetic or functional perfection. To accomplish this task a grid is projected onto the object you are pointing at and by pressing the use-button your...
[Official] Precision Tool
创建者: [XTT] General Wrex
IF YOU GET GETINFONUM ERRORS, DO THIS IN YOUR CONSOLE precision_defaultrestore https://i.imgur.com/LsdGvWZ.jpg Formerly 'Easy Precision', this tool allows exact movement of objects for accurate building. Push/pull, rotate, and snap props together at specif...
Resizer
创建者: McKay
Resizes props, ragdolls and NPCs. Does not resize the hitbox or shadow, therefore mainly useful for posing/videos. I couldn't find this tool in the workshop so I thought I'd make my own. I don't understand why the Inflator tool doesn't have this functional...
Advanced Ball Socket Tool (Adv. Ballsocket)
创建者: nrlulz
An essential tool for any builder, previously included with gmod but was for some reason removed in the latest update. Allows you to limit the rotation of props. An excellent video by 13igAdam2040 explaining how it works: http://www.youtube.com/watch?v=_5e...
No Collide Everything
创建者: ...YEAR OF AOKO?
Make an object have no collisions with everything including or except the world. This tool can also disable self-collision on ragdolls and other objects with multiple collision meshes. -----------------------------------------------------------------------...