Project Zomboid

Project Zomboid

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zRe Better Lockpicking [b42.13+]
   
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7.787 MB
12 月 14 日 上午 5:57
12 月 14 日 下午 2:38
6 项改动说明 ( 查看 )

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zRe Better Lockpicking [b42.13+]

描述
Original mod: Better lockpicking by Aiteron and YingSuHuaKai. All honors and applause to them!

TIP:
Recomend turn OFF "UI Offscreen Rendering" for better minigame-UI smooth!
Original mod: Better lockpicking by Aiteron and YingSuHuaKai. All honors and applause to them!

TIP:
Recomend turn OFF "UI Offscreen Rendering" for better minigame-UI smooth!

zReMod:
  • Standalone version ('Profession framework' or original mod not required)!
  • DELETED Alarm checking (not work in mp, WIP)!
  • DELETED Hotwire minigame (not sync in mp, WIP)!
  • DELETED Lockpicking skill (dont need it!) [based on Nimble lvl]!
  • DELETED BobbyPin func:
    - Force unlock;
    - Locking function;
    - Chance to break lock.
  • Crowbar lockpicking:
    - Available without a book and skill;
    - Requirements "Don't have high exertion (stamina <=50)".
  • Crowbar minigame:
    - Fitness level determines stamina expenditure;
    - Strength level determines length Green and Yellow zones;
    - Strength level determines how much more you fill progress BAR on Green/Yellow/Red zones;
    - Lockpicking level add small adjustment to stamina and progress BAR filling.
  • Detection Crowbars, Screwdrivers, BobbyPins in the inventory and backpacks.
  • Zombie "Burglar" and "Escaped from prison" can be found rarely in world (contain magazines).
  • Reinforced doors can't be unlocked with Crowbar, use Screwdriver and BobbyPins!
  • Locked doors can't be moveable!

zReFixes:
  • Screwdiver lockpicking (abuse windows for exp farm).
  • Crowbar lockpicking (abuse lockpicking at 0 stamina).
  • Face position lock on lockpicking object.
  • Volume of crowbar be reduced, sound stop correctly.
  • Minigame UI speed (Big thanks to albion and Js!).
  • The result of vehicle lockpicking is now synchronized in MP (Big thanks to Chuckleberry Finn).
  • Minigame closes correctly when player has been attack by zombies.
  • Fix for vanilla game: when trunk lock boken, but u can use button inside vehicle for lock/unlock trunk door. Now: u can't!

[discord.gg]
You can support me:
2202 2055 0691 1756 SBER (MIR)
https://boosty.to/kerhus/single-payment/donation/493985

Workshop ID: 3623784989
Mod ID: zReBetterLockpickingb42mp
16 条留言
DaNeo 38 分钟以前 
as far i can say picking actions on dedicated server are working
kERHUS  [作者] 1 小时以前 
As for crafting - it seems that no new crafting works in multiplayer.
Aiteron mentioned one of these problems.

Waiting official fix...
Catman&Robin 3 小时以前 
Is this mod compatible with MP / dedicated servers?
Tele 3 小时以前 
Would it be possible to maybe make it a keybind or such if that's possible?
Tele 3 小时以前 
Looks like I found a way to lockpick the doors that are not pointing towards you. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3624358204 Here I click the white wall, while its visible to me, and I can lockpick like this. And then here of course you can't https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3624358242 , I guess a softwork around for it.
BINARISSHOW 10 小时以前 
Thank you for the information and your hard work, this is a wonderful mod and I hope it will work in the future, as soon as I saw it in the workshop for 42.13, I immediately realized that I needed to go test it)
Tele 11 小时以前 
@kERHUS Oh I see, I guess, since I couldn't right click to get a prompt on the dark tiles (So basically on the other side of the door, where I couldn't see) but in front of the door I would be able to right click just not lockpick, but yeah, fair if you can't do much about it if its tile issue
Zabiki 12 小时以前 
I am unable to create the bobby pins with wires or paper clips on a MP server with this. It act like it starts crafting with the white text "Crafting bobby pin" then immediately disappears
kERHUS  [作者] 15 小时以前 
@Tele, I have a feeling that this is a problem with the tiles themselves. They have no collision (shaking during interaction) and they do not react to interaction in principle.
That is, garage doors that are located on the shady side (from east to south or from north to east) are not selected at all, even for simple opening (not crack)
kERHUS  [作者] 15 小时以前 
I temporarily deleted the mini-game with hotwiring car. Vanilla works fine. I will look for a solution with synchronization, as long as it remains that way.