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报告翻译问题









Also, I think it would be great if there were an option to allow manually setting negative values for parameters added by the mod.
This message was translated using ChatGPT.
Thanks for the immediate response, and a perfectly ''working as intended'' mod!
So Amount to Add/Remove: is actually levels and not xp for stats! Skills, if you put 500 in the box, it adds/removes 500 to each skill's total xp in the skills section. However, Stats requires a variable (depending on what you set in the mod options) amount of exp for one level.
So let's say I put it as 200 in the mod options, and I put 4 in the box for Stats, it requires 800 (200 for 4) for the levels in total!
For your instance, since you put 200 in the box, it would have been 200 levels x (whatever you have for the mod options for each level in Stats)
This mod is Amazing, thank you for making it!
It wasn't immediately obvious to me that, to increase the passion level just click where the passion flames are.
nope, no penalty! the cost is based on what level the skill is at right now. so if it drops from 15 to 14 and you wanna boost it back, you just pay the 14->15 Knowledge cost again - same as before. no memory of previous upgrades
How does this work with forgetting skills: does this mod disable that mechanic?
For example, you boost a skill to 15 but then the skill drops to 14 again, how does spending Knowledge to boost it to 15 work? Does it still retain the cost increase, or does it rollback now that the skill is at 14 again?