Crusader Kings III

Crusader Kings III

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War Dynamics: Commander Focus
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2.106 MB
12 月 10 日 下午 10:58
12 月 14 日 上午 9:19
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War Dynamics: Commander Focus

在 Dad needs a Beer 的 1 个合集中
Dad needs a Beer Mod Collection
29 件物品
描述
This mod aims to integrate real-time combat elements, allowing players to engage in warfare with realism and immersion.

It reflects a character's real-time status in their ability to conduct warfare. It is designed to be AI-friendly and includes elements that are somewhat anti-player, thereby increasing the difficulty and depth of warfare.

⚔️ Key Features
1. War & Peace
Every liege with a title of Duke or higher will adopt either a [Warlike] or [Pacifist] stance.

Fluid Trait: This trait is not fixed. 'Warlike' experience increases during [Offensive War], while 'Pacifist' experience increases during [Peace or Defensive war]. The two stances are mutually exclusive and counterbalancing.

Gradual Change: Abrupt ideological shifts are impossible. It will take years for a staunch Pacifist to become a warmonger, and vice versa.

Realistic Reflection: Corresponding buffs and debuffs are applied based on each ideology, clearly defining the advantages and disadvantages associated with the ruler's governing style.


2. Royal Campaign
If a ruler with a title of King or higher leaves their comfortable court to personally command the troops, they are met with deserved recognition.

Royal Campaign Trait: The ruler gains the 'Royal Campaign' trait when serving as a commander, accumulating experience based on the duration of their service.

Glory to the Dynasty: Upon reaching a high level, a House Modifier is bestowed upon the ruler's entire house for years to come.

Honorable Death: If a prestigious king falls in battle while commanding, a special modifier is added to the house members along with the tragic news, commemorating the legacy of the fallen.


3. Combat Sense
Warfare cannot be conducted by theory alone. Every commander needs time to adapt to the field after their appointment.

Accumulated Proficiency: Commanders acquire the 'Commander' and 'Combat Sense' modifiers within one month of their appointment.

Replacement Penalty: 'Combat Sense' stacks up to 5 times. This means a commander who has led a unit for a long time is overwhelmingly superior to a newly appointed, inexperienced commander. The player's previous habit of frequently swapping commanders based on their traits right before a battle will now be a bad move that drastically reduces the unit's efficiency.


⚙️ Compatibility
This mod operates independently without altering any Vanilla files. It is compatible with most other mods without conflict.


[Supported Language]
Korean, English, Chinese, French, German, Russian, Spanish



There are still more ideas I want to implement in this mod, so I'll keep pushing out updates. Enjoy!
7 条留言
Donald Trump (Hammer30) 19 小时以前 
Anyone tried with GoT ? Look promising !
Dad needs a Beer  [作者] 12 月 12 日 下午 6:06 
@king0billy
Yes.
king0billy 12 月 12 日 下午 3:47 
Is this mod safely added to/removed from saves/mid campaign without lines in error.log?
황맘이 12 月 12 日 下午 3:42 
고마워 잘쓸게
Pepega 12 月 12 日 上午 9:34 
Very interesting mod.
Ellie Williams 12 月 11 日 上午 1:51 
thanks
스타라이트 12 月 11 日 上午 12:20 
thank you bro!