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Dream Dust Drop Modifier
   
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1.074 MB
12 月 10 日 上午 3:10
12 月 11 日 上午 2:51
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Dream Dust Drop Modifier

描述
⭐ Dream Dust Drop Modifier

by シロフクロウ

📌 EN Description(English)

This mod modifies how Dream Dust drops scale with player level.
By adjusting two parameters, you can control how much Dream Dust increases as your level grows.

⚠️ Note:
This mod only affects Dream Dust Stones.

It does not modify any other drops or loot sources.

All values can be customized in the in-game Mod Settings menu.

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◆ Drop Calculation Formula
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Final Dream Dust Amount
FinalDrop = BaseDrop × (1 + (Level ^ LevelExponent) / DropScaleDivisor) × PlayerCount

Where:

BaseDrop — default Dream Dust amount from the stone

Level — your current hero level

LevelExponent — controls how steep the scaling is

DropScaleDivisor — reduces the scaling strength

PlayerCount — total players in the lobby (drops per player)

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◆ Example Scenarios
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Example 1 — Default Settings
DropScaleDivisor = 50
LevelExponent = 2
Level = 10
BaseDrop = 20
PlayerCount = 1


Step-by-step:

LevelPower = 10^2 = 100
Scale = 1 + (100 / 50) = 1 + 2 = 3
FinalDrop = 20 × 3 × 1 = 60 Dream Dust


✔ A level 10 hero receives 60 Dream Dust, triple the original.

Example 2 — Higher Level (Level 20)
Level = 20 → LevelPower = 20^2 = 400
Scale = 1 + (400 / 50) = 1 + 8 = 9
FinalDrop = 20 × 9 = 180 Dream Dust


✔ Level 20 gives 180 Dream Dust, a big jump in rewards.

Example 3 — Increasing the Divisor to Reduce Scaling
DropScaleDivisor = 100 (slower scaling)
Level = 20
LevelPower = 400
Scale = 1 + (400 / 100) = 1 + 4 = 5
FinalDrop = 20 × 5 = 100 Dream Dust


✔ Scaling becomes softer by increasing the divisor.

Example 4 — Increasing LevelExponent for Steeper Growth
LevelExponent = 2.5
Level = 20
LevelPower = 20^2.5 ≈ 1788
Scale = 1 + (1788 / 50) ≈ 36.76
FinalDrop = 20 × 36.76 ≈ 735 Dream Dust


✔ Higher exponent = extremely steep drop growth.


✔ Applies only to Dream Dust Stones and does not affect other drop types.
✔ Works in both single-player and multiplayer.

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◆ 中文說明(Chinese)
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此模組會依照角色等級重新計算夢塵掉落量。
玩家可透過設定介面自由調整掉落倍率。

⚠️ 注意:
此模組「僅影響夢塵礦石」的掉落量。

不會修改其他怪物、寶箱、機制的掉落。

◆ 掉落計算公式
最終掉落量 = 基礎掉落 × (1 + (等級 ^ 等級指數) / 掉落縮放分母) × 玩家人數

參數說明:

基礎掉落量 → 石頭原本掉落的夢塵

等級 → 角色英雄等級

等級指數 (LevelExponent) → 指數越高,成長越快

掉落縮放分母 (DropScaleDivisor) → 數值越大,成長越慢

玩家人數 → 依照房間內玩家數量成倍給予

◆ 範例
範例 1 — 預設設定
掉落縮放分母 = 50
等級指數 = 2
等級 = 10
基礎掉落 = 20
玩家數 = 1


計算:

等級力量 = 10^2 = 100
倍率 = 1 + (100 / 50) = 3
最終掉落 = 20 × 3 × 1 = 60


✔ 等級 10 → 掉落 60 夢塵

範例 2 — 等級 20
20^2 = 400
倍率 = 1 + (400 / 50) = 9
最終掉落 = 20 × 9 = 180


✔ 高等級 → 掉落量快速提升

範例 3 — 增加分母(成長變慢)
掉落縮放分母 = 100
最終掉落 = 20 × (1 + 400/100) = 20 × 5 = 100


✔ 成長變緩和。

範例 4 — 增加指數(成長變快)
LevelExponent = 2.5
20^2.5 ≈ 1788
倍率 ≈ 1 + (1788 / 50) = 36.76
最終掉落 ≈ 20 × 36.76 ≈ 735


✔ 僅適用於夢塵礦物,不影響其他掉落類型。

✔ 適用於單機與多人